-------------------- | Final Fantasy VIII | -------------------- ----------------------------- | Faq/Walkthrough Version 2.3 | ----------------------------- ------------------ | By Jarek Grochal | ------------------ -------------------- | KrOnOs1234@aol.com | -------------------- I'll start the walkthrough first, and then do all the little things like Character and Villain introduction, since I do not think that those things are really nesscesary. I'm also writing this in a different format from my other faqs, in kind of a like step by step format, I will mention Boss tips, and what magics should be junctioned. This faq/walkthrough is Copyright to Jarek Grochal, and cannot be used, or revised without the permission of Jarek Grochal. ----------------- / Version Update / ----------------- Version 1.0 10/16/99 -Walkthrough for Balamb Garden -Walkthrough for Fire Cavern -Walkthrough for Dollet Field Test -Ifrit Boss Strategy -Elvoret Boss Strategy Version 1.1 10/16/99 -Dollet Mission Walkthrough finished -Balamb and Balamb Garden Walkthrough -X-ATM092 Strategy -Seed Ranking Chart Version 1.2 10/16/99 -Walkthrough for Training Center -Card Side Quest for Balamb Region -Grandalo+Raldo Strategy -In-Depth Diablo Strategy Version 1.3 10/18/99 -Walkthrough for the Timber Mission -Fake President + Gerogero Battle Strategy -Most of the Test Answers added -Money by SeeD level added Version 1.4 10/29/99 -Walkthrough for Timber -Finished SeeD anwsers Version 1.5 12/30/99 -Walkthrough up to the Tomb of the Unknown King -Added all Squalls weapons Version 1.6 12/31/99 -Added some creatures to the creature guide thanks to Morduk(Morduk@hotmail.com) Version 1.7 12/31/99 -Added more creatures to the creature guide thanks to Sdallas15@aol.com Version 1.8 01/01/00 -Finished the Tomb of the Unknown King -Added how to get the GF Brothers -Started Guardian Force section -added Quezacotl to Guardian Force section Version 1.9 01/02/00 -added Shiva to Guardian Force section -added Deling City mission to walkthrough Version 2.0 01/03/00 -added Ifrit to Guardian Force section Version 2.1 01/04/00 -Started Card section -added three level one cards to Card section -finished the disc one walkthrough Version 2.2 01/05/00 -added all level one cards to card section Version 2.3 01/06/00 -added all level two cards -added all level three cards -added Siren to Guardian Force section -added hint to Disc 2 walkthrough -added more Q&A to Faq section ---------------------------- / Frequently Asked Questions / ---------------------------- If you have any Questions,Comments, or Additions then Email KrOnOs1234@aol.com Q1-What is FF8? A1-FF8 is a continuation of one of the greatest rpg series ever. The final fantasy series made by Squaresoft. The series does not follow a set pattern, and each Final fantasy game has a different set of characters, and a different story than the one preceding it. The series started with the first 3 final fantasy games on the Nes, and the next 3 games on the Snes. FF3(6j),and FF2(4j) are the ones that have been released in the US for the Snes, and recently FF5, and FF6 were realeased on the Playstation as part of the Final Fantasy Anthology set. Q2-Can I still get any Gf's I missed in Discs 1-3 in Disc 4? A2-Upon defeating the first boss you can unlock the draw command. After that you can draw some GF's from the bosses there. Siren=Tri Point Leviathan=Trauma Pandemona=Red Giant Carbuncle=Krysta Cerebrus=Gargantua Alexander=Catoblepas Eden=Tiamat Unfortunately, you cannot get any of the secret GF's like Bahamut, Jumbo Cactaur, or Tonberry king if you missed them. Q3-Can I still get Lionheart, or buy items in Disc 4? A3-Tonberry King has an ability called Junk Shop which allows you to get weapons in Disc 4. It also has an ability which lets you buy items in Disc 4. ------------------------- / Walkthrough for Disc 1 / ------------------------- --------------- | Balamb Garden | --------------- --------------------------- Draw Points | - - - - - - - - - - - - - - Cure(Front Gate) | Esuna(Library) | Blizzard(Training Center) | --------------------------- ----------------------- Items | - - - - - - - - - - - - Occult Fan 1(Library) | ----------------------- -Name your main character | DEFAULT:Squall | -Follow Quistis to the Classroom -Go to your desk and turn on the computer -Get Shiva and Quezacotl from the Tutorial Menu on the Study Panel -Speak with Quistis after class -Talk to the guy next to the elevator to get 7 level 1 cards -You can challenge people to play cards by pressing the Square button while next to them, right now its best to put off playing cards at least until you get the Ifrit,Diablo, and Zell cards -Explore Balamb Garden -Go meet Quistis at the Front Gate -Equip 1 GF on each character -Set up your Commands Squall-Attack,Magic,Draw,GF Quistis-Attack,Magic,Draw,Item -Gain some AP from the Fastitcolon-Fs on the beaches(3 AP each) -Draw some magic from the also, Blizzard especially -Beat up some Caterchipillars to win a Spider Web, which teaches Quisis Ultra Waves -Start learning the Quezacotl T Mag-RF skill -Head east of Balamb to reach the Fire Cavern ------------- | Fire Cavern | ------------- ------------- |Draw Points | - - - - - - - | Fire | ------------- ------------------- Items | - - - - - - - - - - Ifrit Card(Ifrit) | ------------------- -Pick one of the time limits, 20 minutes should do fine -Head through the cave -Draw more magics in fights -Most enemies are weak against Blizzard magic -Draw Fire from the Draw Point there -Boss Fight! IFRIT -------------------------------- | Boss-Ifrit | | HP-1068 | | AP-20 | | Treasure-G-Returner,Ifrit Card | | Weak Vs Ice/Absorbs Fire | - - - - - - - - - - - - - - - - - - - - - - - - - - - | Attacks-Ifrit Rush(100+ Damage),Fire(50-70 Damage) | | This is not really a tough fight, as long as you | | have some Blizzard magic, even if you do not it is | | still very easy, use your normal attacks, and limit | | breaks when your HP is low, use the Skip Turn | | button until it comes up. Heal with Cure magic, or | | some potions, and if someone dies use a Phoenix | | down. When you win you recieve the Ifrit Card, 20AP | | and you gain Ifrit as your brand spanking new GF | ----------------------------------------------------- -Run back to Balamb Garden ----------- | SeeD Exam | ----------- -Go to Squall's dorm room and change your uniform -Go to the 1st floor lobby, and meet your team -Get the card and drive to Balamb -Board the boat on the deck -Speak with everyone on the boat FMV! -------- | Dollet | -------- --------------------------- Draw Points | - - - - - - - - - - - - - - Blind(Communication Tower) | --------------------------- --------------------- Save Points | - - - - - - - - - - - Beach | Communication Tower | --------------------- -Equip all with GF -Junction some magic to raise stats -Set up commands Seifer-Attack,Magic,Draw,Item Squall-Attack,Magic,Draw,GF Zell-Attack,Magic,Draw,Item -Follow Seifer to the Central Square -Kill Galabadian Soldiers on the way(Draw lots of Cure Magic) -Scout the Central Square -Follow all the Galabadian soldiers up to the Tower -Fight the Anacondaur on the stairs(Use Ice Magic) FMV! -Meet Selphie -Walk Around(Better) or Jump down -Enter the tower -Save and Draw blind magic from the Draw point -Boss! Biggs and Wedge and Elvoret ------------------------------------------------------ | Boss-Biggs | | Wedge | | Elvoret | | HP-Biggs 467-705 | | Wedge | | Elvoret 1563-3523 | | AP-Biggs+Wedge 4 | | Elvoret 10 | | Treasure-Elixir,Cottage,G-Returner,Weapons Monthly | | Wedge-Immune to Poison | | Elvoret-Immune to Poison,High Spirit | - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Biggs+Wedge | | Attacks-Normal Attacks(20-70 Damage) | | Elvoret | | Attacks-Bite(30-100 Damage),Breath(70-150(All) | | First use your normal attacks and GF spells on Biggs | | until Wedge appears, finish them off and they will | | be blown away from the battlefield by Evorlet, the | | real boss. Draw Double magic and cast in on Selphie | | so she can cure 2 people at the same time. Try to | | let Squall die, and the use a Phoenix Down on him so | | his HP is still low, and hope he does not die, so you | | can use his limit break for 250-500 damage to this | | bastard. If anyones HP drops below 130 heal him with | | Selphie unless you want a limit break. MAKE SURE TO | | DRAW THE GF SIREN FROM ELVORET DONT FORGET THIS IS | | THE ONLY TIME YOU CAN GET IT UNTIL THE END OF THE | | GAME DRAW SIREN DRAW SIREN DRAW SIREN you get it now? | ------------------------------------------------------- -You have 30:00 minutes to get to the beach -Use the elevator down and save -Biggs will turn on the machine -You will have to fight this machine at least 2 times ----------------------------------- | Boss-X-ATM092 | | HP 5072-5770 | | AP 50 | | Weak Vs Thunder/Immune to Poison | - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Attacks-RayBomb(60-100),Normal Attack(50+) | | Use Thunder magic and normal attacks until this dude | | falls over, then use the R2+L2 buttons to run away. | | It is possible to defeat this guy for 50AP, and the | | pride of defeating this guy. To do this you must have | | a high affection with Quatezocl, have learned the Sum | | Mag +10%, and Summon Magic +20%, but even so it is | | still not worth all the trouble to win 50AP. | ------------------------------------------------------- -In the downward mountain path, walk so the boss does not mess you up -On the bridge, when it jumps before you, then run back away from the Boss and it should jump over you again, so you can now pass without fighting it -Make sure to save the dog in the Central Square by pressing X next to it -Run back to the beach, and DONT enter the Cafe -On the beach you will see a cool Fmv and swim away FMV! -------------- | Balamb Again | -------------- --------------------- Draw Points | - - - - - - - - - - - Thunder(Town Square) | Cure(Dock) | --------------------- ----------- Items | - - - - - - - Zell's Card | ------------- -Speak with Quistis on the deck -You can win the Zell card from Zell's mom but its better to wait until you have some more powerful cards -Head back to Balamb Garden --------------- | Balamb Garden | --------------- -Go to the hall and speak with everyone -Go talk with Seifer near the library -Go to the 2nd Floor to get Squalls Grades -Speak with Cid -Go back to the 2nd floor to get your Seed Rank This is how your Seed Rank is established --------- | Conduct | ------------------------------------------------- | This is determined by the mission in Dollet. | | Points are determined by how much time | | remains on the clock when you reach the beach. | - - - - - - - - - - - - - - - - - - - - - - - - - | Remaining Time Points | ----------------------------- | 25:00+ 100 | | 24:59-24:00 90 | | 23:59-23:00 80 | | 22:59-20:00 70 | | 19:59-19:00 60 | | 18:59-17:00 50 | | 16:59-15:00 40 | | 14:59-10:00 30 | | 9:59-6:00 20 | | 5:59-3:00 10 | | 2:59-0:00 0 | ----------------------------- ----------- | Judgement | ----------------------------------------- | Based on how much time is left when you | | defeat Ifrit, in the Fire Cavern. | - - - - - - - - - - - - - - - - - - - - - | Remaining Time Points | ---------------------------- | 0:00-0:07 100 | | 0:08-0:29 90 | | 0:30-0:59 80 | | 1:00-1:59 70 | | 2:00-2:59 60 | | 3:00-9:59 50 | | 10:00-10:59 40 | | 11:00-11:59 30 | | 12:00-12:59 20 | | 13:00-13:59 10 | | 14:00-14:59 5 | | 15:00+ 0 | ---------------------------- ------- | Kills | --------------------------------------------------- | How many kills you got during the Dollet Mission. | - - - - - - - - - - - - - - - - - - - - - - - - - - | Enemies Defeated Points | ----------------------------- | 75+ 100 | | 25-74 80 | | 15-24 60 | | 10-14 20 | | 0-9 0 | ----------------------------- ----------- | Swiftness | ------------------------------------------------------------- | How many times you fought against X-ATM092 during in Dollet | ------------------------------------------------------------- | Times Fought Points | ---------------------- | 1 100 | | 2 70 | | 3-4 50 | | 5-9 30 | | 10+ 0 | ---------------------- -To raise your seed ranking you need to do good deeds for Seed, and you will be rewarded with a Seed level raise, or you can take tests to raise your level. Tests can be taken at the tutorial menu under the heading of TESTS. You can only take as many tests as Squall's level. That is if Squall is level 11, then you may take the tests up to level 11. The higher your Seed level is, the more money you will recieve every half an hour or so -------------- | Test Anwsers | -------------- Level 1 Y N Y Y Y N N Y N N Level 2 Y N Y Y Y N Y Y N N Level 3 N N Y N Y Y Y N Y N Level 4 N Y Y Y N N Y Y N N Level 5 N N N Y Y N N Y Y Y Level 6 Y N Y Y N N Y Y N Y Level 7 Y Y Y Y Y Y N Y Y N Level 8 N Y N N Y Y N N Y N Level 9 N Y N N N N N N Y Y Level 10 Y N N N N N N N Y N Level 11 Y Y N Y Y N Y N N Y Level 12 N Y N N Y N Y N Y N Level 13 Y N N N Y N N N N N Level 14 Y Y Y Y N Y Y N Y N Level 15 Y Y N N N N N Y N Y Level 16 Y N N Y N Y N N Y N Level 17 Y N N N Y N N Y N N Level 18 Y N N N Y N N N N N Level 19 Y N N Y N N N N N Y Level 20 Y Y N Y N Y Y Y N N Level 21 Y Y Y Y N N Y Y Y N Level 22 N N N Y N N N Y Y N Level 23 Y N N N N Y Y Y Y Y Level 24 Y Y N N Y Y N N N Y Level 25 Y N Y Y Y N N Y N N Level 26 Y Y N Y N Y N Y N N Level 27 N Y N N N N Y N Y N Level 28 Y N N Y Y Y N Y N N Level 29 N N N Y Y N N N Y N Level 30 N Y N N N N Y N N N You can also raise your SeeD Level by doing things that are good for SeeD ----------------- | Salary By Level | ----------------- -------------------- | SeeD Rank | Salary | -------------------- | 1 | 500 | | 2 | 1000 | | 3 | 1500 | | 4 | 2000 | | 5 | 3000 | | 6 | 4000 | | 7 | 5000 | | 8 | 6000 | | 9 | 7000 | | 10 | 8000 | | 11 | 9000 | | 12 | 10000 | | 13 | 11000 | | 14 | 12000 | | 15 | 12500 | | 16 | 13000 | | 17 | 13500 | | 18 | 14000 | | 19 | 14500 | | 20 | 15000 | | 21 | 15500 | | 22 | 16000 | | 23 | 16500 | | 24 | 17000 | | 25 | 17500 | | 26 | 18000 | | 27 | 18500 | | 28 | 19000 | | 29 | 19500 | | 30 | 20000 | | A | 30000 | -------------------- -Go to Squalls Dorm room and change clothes then speak with Selphie to go to the ball FMV! -After speaking with Quistis, go back to your dorm room and change again -Head for the Training Center, and speak with Quistis -In the Training Center there is a Blizzard draw point -Head for the Secret Area in the back of the Save Point -After the talk, head out and run to the north -Hear the screen, and run to the help of a woman -Boss! Granaldo+3 Raldos ------------------------- | Boss-Granaldo | | 3 Raldos | | HP-Granaldo 1314-9700 | | Raldo 111-6700 | | AP-Granaldo 5 | | Raldo 5 | | Treasure-8 Magic Stones | - - - - - - - - - - - - - - - - - - - - - - - - - - - | Attacks-Raldo Throw(30-70 Damage) | | You can draw Protect from the Granaldo and cast | | it on your characters to reduce the damage, since | | your Magic Power is low, it is best to put off | | stocking up on these magics, because the most that | | you will draw is 4 Tops. Use your strongest Magic | | spells, some Limit breaks, and GF to put this | | guy in his place. | ----------------------------------------------------- -The woman is taken away by some White Seeds -Head back to Squall's dorm room and speak with Zell, who tells you that you have a new room -Sleep -Pick up the Weapons Monthly Apr on Squall's new desk -Go to the Front Gate -Get your first mission briefing -Recieve the Magical Lamp from Cid -Head out into the World Map -Use Quezacotl's Card command on the Catelchpillars, and sometimes you will recieve a kick-a$$ trauma Card, and on the Bite Bug to sometimes recieve a Elnoyle card, this will help alot if you want to play cards now -Save your game, and use the Magical Lamp to fight Diablo -Its best to fight Diablo now, many people have had trouble with this boss fight, so I'll make the Strategy In-Depth ------------ Requirements ------------ -Use F Mag-RF an Ifrit skill to get 80 Firaga Magics from the 8 Magic Stones you won from the last boss fight -Junction Ifrit to Squall -Junction Quetozacotl to Quistis -Junction Shiva to Selphie -Junction these Commands Squall-Attack,Magic,Draw,GF Quistis-Attack,Magic,Draw,Item Selphie-Attack,Magic,Draw,GF -Junction those 80 Firaga to Squalls Strenght -Junction your 2nd best magic to Selphie's Magic -Junction whatever to Quistis ----- Party ----- Squall Quistis Selphie At least level 10 should do NOW Save and USE THE MAGICAL LAMP ------------------------ | Boss-Diablo | | HP 1600-80,000 | | AP 20 | | Treasure-Diablo's Card | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | At Level 10 | | HP-12,000 | | Attacks-Diablo Rush 200 Damage | | Graivja Takes away 3/4 of everyone's HP | | You can draw Demi Magic from Diablo | | 1st Turn-Draw-Cast Demi Magic with everyone | | If he uses Gravija then Good | | Skip Selphies turn, until Squall, and Quistis can use | | their limits, then switch to Selphie and get her limit | | use Do Over until you get Full Cure, then cast it | | Following this strategy, you should be able to deal | | some good damage with Demi on Diablo if you can manage | | to draw some. Then with Squalls high Strength you should | | deal about 2,000+ each turn, and healing fully with | | Selphie's Full Cure, this fight should be over quickly. | ----------------------------------------------------------- -After winning, you will Recieve the Diablo Card Card Side Quest for Balamb Region OPTIONAL -IF you want to get all the cards then read on, if not then skip to the next part -If you don't know how to play cards, then check out some Card faq on Gamefaqs.com -Save, then head for Balamb and challenge Zell's mother to a card game, hopefully, she will play the Zell Card, and with the Diablo, Ifrit, Trauma, and Elonyle cards you should easily win it, if his mother doesn't play the card, just keep challenging her until she does. -Head back to Balamb Garden, and challenge the Jogger in the first floor hall, he will sometimes play the Mini Mog card, that you should try for, even though this card is kinda lame -Challenge one of the Trepe Groupies in the Classroom, or in the back of the Cafeteria, they have some good cards so beware, any one of them will sometimes play the Quistis card which is an improvement over some of your other cards -I believe that now you may challenge Cid in his office to win one of the best cards in the game, the Seifer card Card Quest for Balamb Region over -Head for the train section in Balamb -Board the Train -Enter the Seed cabin -Pick up the Pet Pals Vol.1 in your cabin -Suddenly your team falls over to sleep -Controlling Laguna, check your Junctions to make sure everything is set -Make your way through the Forest, the enemies here are only Funguars, and Geezards -Save some of the Magic Stones you win from the battles -There are 2 draw points here, The cure drawpoint in the middle of the path in the forest, and then the Water draw point near the Car at the end of the path -Go right to the Galbadia Hotel and watch the show -When Julia leaves, go speak with the clerk, and choose to visit Julia's room -Keep speaking with Julia -After some touching moments Laguna gets called away by Kiros -------- | Timber | -------- ------------- | Draw Points | - - - - - - - - - - - - - - | Blizzaga(Timber Maniacs) | | Cure(Outside Pub) | | Scan(Alley | --------------------------- ------- | Items | - - - - - - - - - - - - - - - - - | Pet Pals Vol.3+4(Pet shop) | | Girl Next Door(Timber Maniacs) | | Timber Maniacs(Timber Maniacs) | --------------------------------- -Upon arriving in Timber, you will be approached by a person who tells you the code "Oh, the forest of Timber sure has changed" you should reply "But the Owls are still around" but it doesn't really matter what you pick -You will be told to wake up the leader in the back of the train, do so and you will meet, and name Rinoa, the girl that you danced with in the Balamb Garden ball -Go to the strategy room and learn about your mission -Go back to the room in the back and pick up the Pet Pals Vol.2 that is now there -Challenge Watts to a game of cards to win the Angelo card -Speak with Watts to begin your mission ---------------------- | Rinoa's Limit Breaks | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | You should now have 2 new Pet Pals magazines. You need to | | go to the Item screen and read the magazines by pressing | | X on them. After reading go to Rinoa's status screen, and | | flip through the screens until you get to Angelo's screen. | | Tricks with a full red bar represent learned tricks and | | can be used in battle, while tricks with an empty bar can | | not be used in battle. To learn the trick, you need to | | highlight the unlearned trick and exit the main menu. As | | Rinoa walks around the bar will slowly fill up. When you | | hear a sound while walking around, this means that the new | | trick has been learned and you should highlight a new one. | ------------------------------------------------------------- -The plan consists of seven steps Step 1:Catch up to the 2nd escort car Step 2:Proceed across the roof of the 2nd car Step 3:Proceed across the roof of the president's car Step 4:Uncouple the 1st car Step 5:Have the dummy car hook up with the escort car Step 6:Uncouple the 2nd car Step 7:Escape with the president's car In-Depth Plan Walkthrough Step 1:Just follow Rinoa to the next car Step 2:The 2nd car is supposed to have some tight security but you will soon find out that their security system is busted so just run across the roof of that car Step 3:Just run across again Step 4:Selphie and Zell will look out for the soldiers, when they yell make sure to pull yourselves up or you'll have to start over. Rinoa will yell the codes to you and you have to insert them in quickly in 5 seconds or so Step 5:The guys back at the base will handle this, and you'll get to see another FMV Step 6:Zell and Selphie can't look out for you this time, so after about every two codes are inserted by Squall, use R1 or R2 to check if they are coming. If they are then just pull yourself up and then come down and finish inserting the codes Step 7:If you inserted all the codes correctly, then you will see another FMV -If you do the entire process without failing, you will gain a Seed Level -After all of this you will wind up in the President's car -Save your game on the Save Point -Junction some magic and GF to your characters and head through the door -Turns out the president is a fake, and you have to fight that bastard ----------------------------------------------------------------- | Boss-Fake President | | Gerogero | | HP-Fake President 52-778 | | Gerogero 350-3650 | | AP-Fake President 0 | | Gerogero 20 | | Gerogero-Very weak Vs Holy/Weak Vs Fire+Earth/Immune to Poison | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Just use your normal attacks to destroy the Fake President | | easily, none of his attacks do any significant damage. After | | he is dead, he transforms into Gerogero. You can either fight | | it out, or just use an Elixir, X-Potion, or Phoenix Down on him. | | The Phoenix Down will often miss, whereas the Elixir, or | | X-Potion will result in an instant and definite kill. | ------------------------------------------------------------------- -You have a briefing in the strategy room -If you didn't win the Angelo card from Watts yet, this is the time to do so -Speak with Watts to go back to Timber -Go to the Pet Shop next to the tracks, and purchase the Pet Pals Volumes 3+4 -Go to through the hard to see passage next to the train tracks -Go to the Timber Maniacs building and pick up the girl next door magazine on the floor there -Speak with the woman in the house next to it and go upstairs and look through the window -Go back down and head to the right -There is an item shop there if you need some stuff -Head forward and fight the Galabadia Soldiers, they will drop a card for your win -Go into the bar and speak with the owner -Move the bum out of the way by either buying him a Reagan drink or tell him about the card you won and he'll also give you some additional cards -Go through the alley in the back until you reach the TV station -After all the scenes, you must meet with Rinoa and follow her back to the house you were before in, the woman with the window on top that you looked into -Head to the station and speak with Zone to recieve some tickets -Board the train -Get off at the East Academy Station -Go northwest where you will see a small forest in between two mountains ---------------------- | Another Dream Scene? | ---------------------- ------------- | Draw Points | - - - - - - - - - - - - | Sleep(Entrance) | | Confuse(Upper Level) | | Cure(Second Level) | ----------------------- ------- | Items | - - - - - | None | --------- -When you enter the woods, your main party will fall asleep and go to Laguna's world -make sure to check your Gf, and Junctions -As laguna and his men you will have to fight some esthar soldiers on your way through the maze -you can find some items along the way that will yield some rewards later in the game when you revisit this place -there are two old keys located on the second level of the maze, they cannot be seen but if you search the right area you will find them -one is located near the beginning of the lower level close to the confuse draw point near the left hand side down the ladder -the second is located at the first crossroad close to a pile of garbage -Laguna will always lose the keys so don't bother looking for them again -In an area with three gray panel, you can set a trap for the esthar soldiers but then you won't be able to cross the area again -In the area's end you will find a detonation device, push the red switch first and then the blue switch to have the rock fall into a hole into the ground -make sure to fight some Gespers around the area and they will drop some black holes which teach Quistis the one hit kill Degenerator move -when you reach the mountain top you will have to fight 3 waves of esthar soldiers and the final one at his point of death will unleash a Soul crush spell which brings all your characters down to one HP point ----------------- | Galbadia Garden | ----------------- ------------- | Draw Points | - - - - - - - - - - - - - - | Haste(Unseen:Center Hall) | | Double(Unseen:Auditorium) | | Shell(Track) | | Life(Lockers) | --------------------------- ------- | Items | - - - - - - - - - - - - - - - - - - | All level 6 boss cards(Classroom | ----------------------------------- -In the forest where you had the dream, you will meet some powerful foes that drop some good items and give of huge amounts of EXP and AP like the Ochu, but save and watch out since they are very powerful -Find Galbadia Garden close to the forest -Go to the reception room located on the 2nd floor -You will be lead to a room in which you must speak with everyone until Squall gets up and leaves the room -As Squall return to the center hall and meet with Raijin and Fuijin -Go back to the front gate and meet Quistis -Go and meet the rest of the party near the front gate -Speak with Headmaster Martine and the gun weilding Irvine will join your party for your mission CARDS! -In the east branch of the Garden's center pat is a classroom with three card players, the female of the pack has the entire set of level 6 boss cards which you can win from her with enough patience ---------------------- | Irvine's Limit Break | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Irvine uses bullets to put a world of hurt on the enemy during his | | limit break. Bullets can be bought at stores around the world or | | gotten with the Ammo-RF ability which Ifrit learns are level 10. | | During the limit break you must press R1 to shoot the bullets | | until the time runs out. Fast ammo is great for speed, and | | Demoliton+Pulse ammo is great for power. | --------------------------------------------------------------------- ------------- | Deling City | ------------- ------------- | Draw Points | - - - - - - - - - - - - | Thundara(City Square) | ----------------------- ------- | Items | - - - - - - - - - - - - - - - - - | Timber Maniacs(Hotel/Under Bed) | --------------------------------- -As you get off the train in the city, you must ride the escalators to the city -Ride a bus from there to get to Caraway's mansion -Speak with the guard to get your mission to retrieve a sword number from the tomb of the unknown kings -the number is random so you must go there -I highly suggest that you buy a map of the tomb if you want to get the GF that lies within -Its also a good idea to go to the Weapon shop and upgrade your weapons -You can get Saw blades from Belhelmels, and you can steal steel pipes with the mug ability from the Wendigo's outside Deling city -Head northeast to the Tomb of the Unknown King at the end of the long peninsula there -------------------------- | Tomb of the Unknown King | -------------------------- ------------- | Draw Points | - - - - - - - - - - - - - - | Protect(Entrance) | | Float(Dam Room) | | Cura(Hidden:Control Room) | --------------------------- -As you enter you see some girls running away from the tomb and screaming -The sword sheeth is right near the beginning so get the number and remember it -you can either go back to Deling city and continue on with the story or take the Side quest which will earn you the Brothers GF |-Floodgate | ------ | | | --------------- | | | | | ------------------------- / | | | | | \ Drawbridge ----------------- Sacred Controls | | | --------- |-Entrance(Sword Sheeth) -Looking at the map, head over to where Sacred is located ------------------- | Boss Fight-Sacred | | Hp-855-36375 | | Ap-20 | | Treasure-None | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Draw Protect and cast it on all of your characters. If you want | | to cut off Sacred's healing power, then cast float on it. Sacred's | | attacks don't deal that much damage, so don't worry. Draw as much | | life, and Protect magic from it before finishing the fight. The | | higher your Magic power is, then the more magic you will be able | | to draw. Protect magic junctions great to Vitality, and Life | | junctions well to either life, or Spirit. | --------------------------------------------------------------------- -After the battle Sacred will run away -Your goal now is two-fold -Be aware that it is very confusing making your way around the maze so try not to get lost. The enemies here give good rewards, and aren't too hard, so spend some time here to draw some magic from the Buel's, Armadodo's, and Blobra's around the Tomb. Check the creature list for more info on these enemies -The blobra changes its magic weakness with each fight, so have each character cast a different element of magic on the Blobra, and you will kill it in one hit -Head to the floodgate, and open it, then head over to the drawbridge and lower it. A new path will now open near the middle. Go back to the entrance, and head straight north to reach a room. It's best to save before going in, because a pretty tough fight awaits. Also make sure to have some Float,life,and healing magic -When your reach the center, you will find the big brother, and he'll call his smaller, but stronger brother. --------------------------------------------- | Boss Fight-Sacred,Minotaur | | Hp-855-36375,578-27218 | | Ap-20,20 | | Treasure-Sacred+Minotaur cards,Brothers GF | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Step 1: Cast Float on all three of your characters to prevent the | | Brothers from using their most powerful attacks | | Step 2: Cast Float on the two bosses to stop their healing effect | | from healing back your attacks | | Step 3: Recast Float on whoever needs it | | Step 4: Summon GF's, or use Regular attacks concentrating on one | | Brother at a time | | Step 5: Cast Double on someone so someone can heal your characters | | Hp when it gets low | | Step 6: When your Hp gets low, press circle over, and over to get | | the characters limit break to really bring pain onto the brothers | | especially Squall's limit break as it can do 2000+ damage. | | Step 7: When they are dead, you will recieve the Brothers Gf, and | | the Sacred card. Walk up to the tomb and get the Minotaur card | | from there. | --------------------------------------------------------------------- -Its time to return to Deling city -The Thrustaevis enemies around the tomb will sometimes drop Windmills which can be refined into 20 tornado spells each with the T Mag-RF from the Quezacotl GF -These Tornado spells raise your HP by 2800 every 100 you junction to your Hp. Its best to get about 15 windmills, and junction 100 tornadoes to each character to raise their HP really high ------------- | Deling City | ------------- ------------- | Draw Points | - - - - - - - - - - - - | Thundara(City Square) | ----------------------- ------- | Items | - - - - - - - - - - - - - - - - - | Timber Maniacs(Hotel/Under Bed) | --------------------------------- -Go see the guard and tell him the code that you found in the Tomb of the Unknown king on the sword sheeth -Enter the mansion and speak with General Caraway about your mission to assasinate the sorceress -Follow Caraway around the city to get the jist of your mission, until Caraway leaves your team -Follow Caraway back to the mansion, and split into two teams -Move the sniper team to their designated area near the gates where everyone is standing -Move the gateway team back to Caraway Mansion to get Rinoa -You will gain control of Rinoa -There is a Weapons Monthly May Issue in the manhole near the car and the stacked boxes which you should pick up now -Climb the boxes and head into the Presidential Residence and meet Edea -Your gateway team is now stuck in the Caraway mansion -To escape, you must take a galss from the shelves near the door, and place it in the statues hands to the left of the table to open a secret passage into the sewers -All this switching is taking place, so make sure to switch your junctions every time that you switch -Get your team through the sewers -Use the water wheels to get around the sewers -Draw some magic from the enemies here, but run from the Grand Mantis enemies since they are just a waste of time to fight -When you get done with the sewers and emerge near your point of contact, just throw the switch there after climbing the ladder -Take Squall, and Irvine into the presidential mansion -Make sure to change junctions -Find rinoa near the top being attacked by some enemies DRAW CARBUNCLE FROM EITHER ONE OF THE IGUIONS --------------------- | Boss Fight-Iguions | | Hp-127-1747 | | Ap-10 | | Treasure-None | | Weak Vs Earth+Holy | | Immune To Fire | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Make sure to have one of your characters draws Carbuncle from | | either of the two Iguions. Don't forget to draw, or you won't have | | another chance until the end of the game in the final dungeon. They | | are very easy to defeat since they have a very low Hp. Use Brothers | | to kill the two Iguions in one hit as long as its powered up enough | | since the Iguions are weak against Earth magic. Their attack Magma | | Breath does lots of damage, and can petrify your characters, and | | once both characters are stoned then its game over, so make sure to | | use some soft items to reverse that effect. You can also draw some | | Break magic from the Iguions if you want. | --------------------------------------------------------------------- -watch as the story unfolds ------------------- | Squall Vs Seifer | | Hp-176-1150 | | Exp-0 | | Ap-0 | | Weak Vs Poison | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | This fight is extremely easy with Seifer doing barely and damage to | | Squall, so just use your strongest attacks to blow this fool away. | --------------------------------------------------------------------- -the attack on Edea will commence ----------------- | Edea | | Hp-1300-1700 | | Exp-0 | | Ap-20 | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Edea uses alot of magic since she is a sorceress so its best to | | summon the new GF that you just obtained Carbuncle to reflect | | some of that magic back onto her. This battle can be lost, and | | you also will continue with the story, so don't worry about this | | battle too much, just try your hardest, and try to win the 20 Ap | | that Edea drops. Don't forget to draw some magic from Edea. | ------------------------------------------------------------------- FMV! END OF DISC 1 ------------------------ / Walkthrough for Disc 2 / ------------------------ BUY TENTS SO YOU CAN CHANGE ONE OF THEM INTO 20 CURAGAS WHICH RAISE HP ALOT. 100 CURAGAS WILL RAISE YOUR HP BY 2200 WHICH CAN BE VERY HELPUL -------- / Weapons / --------- ----------------- | Squall Leonhart | ----------------- Stats Items Needed Dropped By -------------------- ------------------ ----------------------- | Revolver | M-Stone Piece(2) | Bite Bug,Funguar,Buel | | Cost:100 Gil | | Creeps,Belhelmel,Worm | | Atk:11 | | Blitz,Death Claw etc. | | Hit:255 |------------------|----------------------- | Limit:Rough Divine | Screw(2) | Geezard,GIM47N | -------------------- ------------------ ----------------------- -------------------- ----------------- ------------------------ | Shear Trigger | Steel Pipe(1) | Wendigo,GIM47N | | Cost:200 Gil | | | | Att:14 | | | | Hit:255 |----------------- ------------------------ | Limit:Rough Divine | Screw(4) | Geezard,GIM47N | | Fated Circle | | | -------------------- ----------------- ------------------------ -------------------- ----------------- ------------------------ | Cutting Trigger | Mesmerize Blade | Mesmerize | | Cost:400 Gil | | | | Atk:18 |----------------- ------------------------ | Hit:255 | Screw(8) | Geezard,GIM47N | | Limit:Rough Divine | | | | Fated Circle | | | -------------------- ----------------- ------------------------ -------------------- ----------------- ----------- | Flame Saber | Betrayal Sword | Forbidden | | Cost:600 Gil | | | | Atk:20 |----------------- ----------- | Hit:255 | Turtle Shell | Armadodo | | Limit:Rough Divine |----------------- ----------- | Fated Circle | Screw(4) | Geezard | | Blasting Zone | | GIM47N | -------------------- ----------------- ----------- -------------------- ------------ ------------ | Twin Lance | Dino Bone | T-Rexaur | | Cost:800 Gil |------------ ------------ | Atk:22 | Red Fang | Hexadragon | | Hit:255 | | Chimera | | Limit:Rough Divine |------------ ------------ | Fated Circle | Screw(12) | Geezard | | Blasting Zone | | GIM47N | -------------------- ------------ ------------ -------------------- ------------------ ---------------- | Punishment | Chef's Knife | Tonberry | | Cost:1000 Gil |------------------ ---------------- | Atk:22 | Star Fragment(2) | Iron Giant | | Hit:255 |------------------ ---------------- | Limit:Rough Divide | Turtle Shell | Armadodo | | Fated Circle |------------------ ---------------- | Blasting Zone | Screw(8) | Geezard,GIM47N | -------------------- ------------------ ---------------- -------------------- ---------------- ------------- | Lion Heart | Adamantine | Adamantine | | Atk:30 |---------------- ------------- | Hit:255 | Dragon Fang(4) | Blue Dragon | | Limit:Rough Divide | | Hexadragon | | Fated Circle |---------------- ------------- | Blasting Zone | Pulse Ammo(12) | N/A | | Lion Heart!!!! | | | -------------------- ---------------- ------------- Pulse Ammo can be gotten by using Ammo-RF and refining Energy Crystals, or Laser Cannons to get Pulse Ammo You can steal Adamantine from BGH251F2 when you fight him at Fisherman's Harbor ----------------- / Guardian Forces / ----------------- | GF basics | ----------- -Guardian forces level up with you as long as they are equipped. They do not have to be used to gain experience. If you have more than one GF equipped on a character then the experience recieved will be split up into the number of the guardian forces that you have equipped -Leveling up a Guardian force makes it more powerful, and increases its maximum HP level. When you summon a Guardian force, the amount it takes to show up is affected by its compatibility -There are a couple of ways to increase compatibility, the maximum it can reach is 1000 1.Every time that the selected GF is used in battle, then the compatibility increases by 20 2.Evert time a magic of the same element is used as the GF, then the compatibility increases by a small amount 3.Many items that some enemies drop increase the compatibility of the GF that is the same element. EXAMPLE: The cactus thorn that the Cactaur enemies on Cactaur island increase Jumbo Cactaur's compatibility by three each time that they are used -GF's are very vital to your survival as only with the GF's power to Junction magic to your stats will you be able to survive in the wolrd of FF8 -Junctioning is very easy 1.After equipped the GF, back out with the Triangle button 2.You can junction magic to the stats that are highlighted in white, which are the junction abilities that the GF has learned 3.Different types of magic raise your stats by different amounts look for a junctioning section in this faq soon -A GF can learn a maximum of 22 abilites, some items you find during your adventure will teach your GF's different abilities -If you have a maximum of abilites learned and want to teach your GF a new move, then buy some Amnesia Greens, which are available in almost every store at every town -Its pointless to keep some lower level abilites EXAMPLE:You have an item that teaches you the ability Strength+60%, and your GF has the Strength+20%, and Strength+40% abilites. Its best to use amnesia greens to forget the Strength+20% ability, and teach your GF the ability of Strength+60% BOOST SHOULD BE LEARNED IMMEDIATELY -It only costs 10 AP to learn, and it will power up your GF's attack by a significant amount. -To use it after you learned it 1.When the attack starts, press the Select Button 2.You should see a little square symbol with a 75 3.Start pressing square until you see an X appear ----------------------------------------------------------- | Quezacotl | | Element:Thunder | | Starting Level:1 | | Starting Hp:300 | | Found At:Access Squall's study panel from his desk in the | | classroom at Balamb Garden. Select Tutorial option, and | | Quezacotl will be recieved along with Shiva | | GF's Attack:Thunder Storm | | Deals thunder based damage to all enemies, best used | | against machine, or robot-like enemies. More damage with | | the boost skill. | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Vital Statistics | - - - - - - - - - - - - - - | Level HP Atk.Power | --------------------------- | 1 300 275 | | 10 754 572 | | 20 1266 902 | | 30 1786 1232 | | 40 2314 1562 | | 50 2850 1892 | | 60 3394 2222 | | 70 3949 2552 | | 80 4506 2882 | | 90 5074 3212 | | 100 5650 3542 | - - - - - - - - - - - - - - | Abilities | - - - - - - - - - - - - - - - - - | Ability AP Leads To | - - - - - - - - - - - - - - - - - | Hp-J 50 N/A | | Vit-J 50 Elem-Def-J| | Mag-J Learned N/A | | Elem-Atk-J 160 N/A | | Elem-Def-J 100 Elem-Def*2| | Elem-Def*2 130 N/A | | Magic Learned N/A | | GF Learned N/A | | Draw Learned N/A | | Item Learned N/A | | Card 40 Card Mod | | Mag+20% 60 Mag+40% | | Mag+40% 120 N/A | | SumMag+10% 40 SumMag+20%| | SumMag+20% 70 SumMag+30%| | SumMag+30% 140 N/A | | GFHP+10% 40 GFHP+20% | | GFHP+20% 70 N/A | | Boost 10 N/A | | T Mag-RF 30 Mid Mag-RF| | Mid Mag-RF 60 N/A | | Card Mod 80 N/A | --------------------------------- Useful Abilites: First learn all the Junction abilites so your characters will be able to junction to more stats at once. The Card command lets you change enemies to cards, and get some pretty rare cards from the enemies, which can be useful if you plan to get some of the more powerful cards later in the game, or even some of the best items using the other useful card ability that Quezacotl provides, the Card Mod which changes the cards that you own into really poweful items. This is most useful near the end of the game when you get some of the more powerful cards. The Refinement skills can also produce some good magic from the items that you find from enemies in the field. ----------------------------------------------------------- | Shiva | | Element:Ice | | Starting level:1 | | Starting Hp:298 | | Found At:Access Squall's study panel from his desk in the | | classroom at Balamb Garden. Select Tutorial option, and | | Shiva will be recieved along with Quezacotl | | GF's Attack:Diamond Dust | | Shiva appears and does ice damage to the enemies. More | | damage with the boost ability. This does the most damage | | against enemies of Fire element like enemies in the | | fire cave, and Ifrit in the fire cave also. | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Vital Statistics | - - - - - - - - - - - - - | Level HP Atk.Power | - - - - - - - - - - - - - | 1 298 263 | | 10 734 564 | | 20 1226 897 | | 30 1726 1230 | | 40 2234 1564 | | 50 2750 1897 | | 60 3274 2230 | | 70 3806 2563 | | 80 4346 2897 | | 90 4894 3230 | | 100 5450 3563 | - - - - - - - - - - - - - | Abilities | - - - - - - - - - - - - - - - - - - - - | Ability AP Leads To | - - - - - - - - - - - - - - - - - - - - | Str-J 50 Elem-Atk-J | | Vit-J 50 Vit+20% | | Spr-J Learned N/A | | Elem-Atk-J 160 N/A | | Elem-Def-J 100 Elem-Def*2 | | Elem-Def*2 130 N/A | | Magic Learned N/A | | GF Learned N/A | | Draw Learned N/A | | Item Learned N/A | | Doom 60 Gained at lvl.10 | | Vit+20% 60 Vit+40% | | Vit+40% 120 N/A | | Spr+20% 60 Spr+40% | | Spr+40% 120 N/A | | SumMag+10% 40 SumMag+20% | | SumMag+20% 70 SumMag+30% | | SumMag+30% 140 N/A | | GFHP+10% 40 GFHP+20% | | GFHP+20% 70 N/A | | Boost 10 N/A | | I Mag-RF 30 N/A | --------------------------------------- Useful abilities: Learn all the junction abilites early in the game so you can improve your stats with these. The Vit+40%, and Spr+40% are also useful for raising stats by a large amount, especially later in the game. The refinement ability is great to change items into powerful magic for junctioning as early as possible since it only costs 30 AP points --------------------------------------------------------------------- | Ifrit | | Element:Fire | | Starting Level:1 | | Starting Hp:305 | | Found at:Ifrit will join your party as a GF once you find him, and | | defeat him early in the game in the fire cave. | | GF's attack:Hell Fire | | Ifrit appears, and does massive fire elemental damage against all | | enemies. This is best used against Ice elemental enemies. More | | damage will be done with the boost skill. | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Vital Statistics | - - - - - - - - - - - - - - - | Level Hp Atk.Power | - - - - - - - - - - - - - - - | 1 305 298 | | 10 804 607 | | 20 1366 950 | | 30 1936 1293 | | 40 2514 1636 | | 50 3100 1980 | | 60 3694 2323 | | 70 4296 2666 | | 80 4906 3009 | | 90 5524 3352 | | 100 6150 3695 | - - - - - - - - - - - - - - - - - | Abilities | - - - - - - - - - - - - - - - - - - | Ability AP Leads To | - - - - - - - - - - - - - - - - - - | HP-J 50 N/A | | Str-J Learned N/A | | Elem-Atk-J Learned N/A | | Elem-Def-J 100 Elem-Def*2 | | Elem-Def*2 130 N/A | | Magic Learned N/A | | GF Learned N/A | | Draw Learned N/A | | Item Learned N/A | | Mad Rush 60 Gain at lvl.10 | | Str+20% 60 Str+40% | | Str+40% 120 Str Bonus | | Str Bonus 100 N/A | | SumMag+10% 40 SumMag+20% | | SumMag+20% 70 SumMag+30% | | SumMag+30% 140 N/A | | GFHP+10% 40 GFHP+20% | | GFHP+20% 70 GFHP+30% | | GFHP+30% 140 N/A | | Boost 10 N/A | | F Mag-RF 30 N/A | | Ammo-RF 30 Gain at lvl.10 | ----------------------------------- Useful abilites:Str Bonus is a must learn early in the game as it increases your attack by one everytime that you gain a level as long as you have it junctioned as one of your commands. Ammo-RF is a must once you get Irvine so you can get some of his more powerful ammo for his limit breaks.HP-J is also good for raising your Hp very early in the game. F Mag-RF will help you defeat Diablo early in the game, so see the walkthrough for strategies on how to beat Diablo easily early in theg game with low levels. Mad rush is pretty useless as all it does is cast Haste,protect, and Berserk on all your characters which can be good in some random battles, but in tough boss battles it will be deadly because you cannot control your characters when they have the berserk status on them, so that means no healing magic, or items. ------------------------------------------------------------------- | Siren | | Element:None | | Starting Level:3 | | Starting Hp:391 | | Found At: Siren must be drawn from the Boss fight with Elvoret on | | top of the Communications tower | | GF's Attack:Silent Voice | | Siren appears and casts silence of all enemies, while | | doing small damage. Siren's attack power is lower than all other | | attacking Gf. More damage will be done with the boost skill. | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Vital Statistics | - - - - - - - - - - - - - - | Level Hp Atk.Power | - - - - - - - - - - - - - - | 3 391 223 | | 10 724 393 | | 20 1206 634 | | 30 1696 875 | | 40 2194 1115 | | 50 2700 1356 | | 60 3214 1596 | | 70 3736 1837 | | 80 4266 2078 | | 90 4804 2318 | | 100 5350 2259 | - - - - - - - - - - - - - - | Abilities | - - - - - - - - - - - - - - - | Ability Ap Leads To | - - - - - - - - - - - - - - - | Mag-J Learned N/A | | ST-Atk-J Learned N/A | | ST-Def-J Learned N/A | | St-Def-J*2 130 N/A | | Magic Learned N/A | | GF Learned N/A | | Draw Learned N/A | | Item Learned N/A | | Treatment 100 Gain at L.10 | | Mag+20% 60 Mag+40% | | Mag+40% 120 Mag Bonus | | Mag Bonus 100 N/A | | Move-Find 40 N/A | | SumMag+10% 40 SumMag+20% | | SumMag+20% 70 SumMag+30% | | SumMag+30% 140 N/A | | GFHP+10% 40 GFHP+20% | | GFHP+20% 70 N/A | | Boost 10 N/A | | L Mag-RF 30 N/A | | St Med-RF 30 N/A | | Tool-RF 30 N/A | ----------------------------- Useful abilites:Mag bounus is best earned early on if you want a magic powerhouse later in the game. Its best given to Rinoa, and she'll gain one magic power each time she gains a level. Move-Find allows you to find hidden draw points, and save points in dungeons. Treatment is another great ability since it cures all abnormal status for no cost. ST-Atk-J, and St-Def-J allow you to put some status abnormalities, while preventing yourself from getting any status abnormalities. L Mag-RF lets you get Cure magic from stores. Get as many Tents as you can early in the game from stores and with this RF ability you will be able to get 20 curaga which raise HP a good amount from each Tent. ---------------- / Card Mini-Game / ---------------- -------------- | How To Play? | -------------- -One great addition to the FF8 game is the Triple-Triad card game. Its certainly not as good as FF7's gold saucer, but it gets the job of taking your mind of the game for a while to have some fun done -There are many rules to this game that spread throughout the world of FF8 as soon as you play them Open:Lets you and your Opponent see each others hand Sudden Death:If the game ends with a tie, then some random cards will be switched among players, and they will fight until somebody wins Elemental:Cards with elemental powers gain +1 when they are placed on their respective element Random:Cards are picked randomly at the beginning of the game IF ANYONE CAN SUBMIT MORE INFO ON THE CARD GAME PLEASE EMAIL ME WITH THE INFO --------------- | Monster Cards | --------------- ************************************************************************ **************** Level 1 Monster Cards******************************** --------------------- | Geezard | |---------------------| | 1 | | 5 4 | | 1 | |---------------------| | Level:1 | |--------------------- | Elemental:N/A | |---------------------| | Class:Monster | |---------------------| | Card Mod:1=5 Screws | --------------------- ---------------------------- | Funguar | |----------------------------| | 5 | | 3 1 | | 1 | |----------------------------| | Level:1 | |----------------------------| | Elemental:N/A | |----------------------------| | Class:Monster | |----------------------------| | Card Mod:1=1 M-Stone Piece | ---------------------------- ---------------------------- | Bite Bug | |---------------------------- | 1 | | 5 3 | | 3 | |---------------------------- | Level:1 | |---------------------------- | Elemental:N/A | |---------------------------- | Class:Monster | |---------------------------- | Card Mod:1=1 M-Stone Piece | ---------------------------- --------------------------- | Red Bat | |---------------------------| | 6 | | 2 1 | | 1 | |---------------------------| | Level:1 | |---------------------------| | Elemental:N/A | |---------------------------| | Class:Monster | |---------------------------| | Card Mod:1=1 Vampire Fang | --------------------------- -------------------------- | Blobra | |--------------------------| | 2 | | 5 3 | | 1 | |--------------------------| | Level:1 | |--------------------------| | Elemental:N/A | |--------------------------| | Class:Monster | |--------------------------| | Card Mod:4=1 Rune Armlet | -------------------------- ---------------------------- | Gayla | |----------------------------| | 2 | | 4 1 | | 4 | |----------------------------| | Level:1 | |----------------------------| | Elemental:Thunder | |----------------------------| | Class:Monster | |----------------------------| | Card Mod:1=1 Mystery Fluid | ---------------------------- ------------------------- | Gesper | |-------------------------| | 1 | | 1 5 | | 4 | |-------------------------| | Level:1 | |-------------------------| | Elemental:N/A | |-------------------------| | Class:Monster | |-------------------------| | Card Mod:1=1 Black Hole | ------------------------- ---------------------------- | Fastitocalon-F | |----------------------------| | 3 | | 1 5 | | 2 | |----------------------------| | Level:1 | |----------------------------| | Elemental:Earth | |----------------------------| | Class:Monster | |----------------------------| | Card Mod:5=1 Water Crystal | ---------------------------- ---------------------------- | Blood Soul | |----------------------------| | 2 | | 1 1 | | 6 | |----------------------------| | Level:1 | |----------------------------| | Elemental:N/A | |----------------------------| | Class:Monster | |----------------------------| | Card Mod:1=1 Zombie Powder | ---------------------------- ------------------------- | Caterchipillar | |-------------------------| | 4 | | 3 2 | | 4 | |-------------------------| | Level:1 | |-------------------------| | Elemental:N/A | |-------------------------| | Class:Monster | |-------------------------| | Card Mod:1=1 Spider Web | ------------------------- -------------------------------- | Cockatrice | |--------------------------------| | 2 | | 6 1 | | 2 | |--------------------------------| | Level:1 | |--------------------------------| | Elemental:Thunder | |--------------------------------| | Class:Monster | |--------------------------------| | Card Mod:1=1 Cockatrice Pinion | -------------------------------- ************************************************************************ **************** Level 2 Monster Cards ******************************* -------------------------- | Grat | |--------------------------| | 7 | |1 1 | | 3 | |--------------------------| | Level:2 | --------------------------| | Elemental:N/A | |--------------------------| | Class:Monster | |--------------------------| | Card Mod:1=1 Magic Stone | -------------------------- -------------------------- | Buel | |--------------------------| | 6 | |3 3 | | 2 | |--------------------------| | Level:2 | |--------------------------| | Elemental:N/A | |--------------------------| | Class:Monster | |--------------------------| | Card Mod:1=1 Magic Stone | -------------------------- ------------------------------ | Mesmerize | |------------------------------| | 5 | | 4 3 | | 3 | |------------------------------| | Level:2 | |------------------------------| | Elemental:N/A | |------------------------------| | Class:Monster | |------------------------------| | Card Mod:1=1 Mesmerize Blade | ------------------------------ -------------------------- | Glacial Eye | |--------------------------| | 6 | | 3 1 | | 4 | |--------------------------| | Level:2 | |--------------------------| | Elemental:Ice | |--------------------------| | Class:Monster | |--------------------------| | Card Mod:1=1 Arctic Wind | -------------------------- ------------------------ | Belhelmel | |------------------------| | 3 | | 3 4 | | 5 | |------------------------| | Level:2 | |------------------------| | Elemental:N/A | |------------------------| | Class:Monster | |------------------------| | Card Mod:1=1 Saw Blade | ------------------------ ---------------------------- | Thrustaevis | |----------------------------| | 5 | | 5 3 | | 2 | |----------------------------| | Level:2 | |----------------------------| | Elemental:Wind | |----------------------------| | Class:Monster | |----------------------------| | Card Mod:1=1 Shear Feather | ---------------------------- ------------------------- | Anacondaur | |-------------------------| | 5 | | 5 1 | | 3 | |-------------------------| | Level:2 | |-------------------------| | Elemental:Poison | |-------------------------| | Class:Monster | |-------------------------| | Card Mod:1=1 Venom Fang | ------------------------- ----------------------------- | Creeps | |-----------------------------| | 5 | | 2 2 | | 5 | |-----------------------------| | Level:2 | |-----------------------------| | Elemental:Thunder | |-----------------------------| | Class:Monster | |-----------------------------| | Card Mod:1=1 Coral Fragment | ----------------------------- ------------------------- | Grendel | |------------------------- | 4 | | 2 4 | | 5 | |-------------------------| | Level:2 | |-------------------------| | Elemental:Thunder | |-------------------------| | Class:Monster | |-------------------------| | Card Mod:1=1 Dragon Fin | ------------------------- -------------------------- | Jelleye | |--------------------------| | 3 | | 7 2 | | 1 | |--------------------------| | Level:2 | |--------------------------| | Elemental:N/A | |--------------------------| | Class:Monster | |--------------------------| | Card Mod:1=1 Magic Stone | -------------------------- -------------------------- | Grand Mantis | |--------------------------| | 5 | | 3 2 | | 5 | |--------------------------| | Level:2 | |--------------------------| | Elemental:N/A | |--------------------------| | Class:Monster | |--------------------------| | Card Mod:1=1 Sharp Spike | -------------------------- ************************************************************************ *********************Level 3 Monster Cards**************************** ----------------------------- | Forbidden | |-----------------------------| | 6 | | 2 6 | | 3 | |-----------------------------| | Level:3 | |-----------------------------| | Elemental:N/A | |-----------------------------| | Class:Monster | |-----------------------------| | Card Mod:1=1 Betrayal Sword | ----------------------------- ------------------------ | Armadodo | |------------------------| | 6 | | 6 3 | | 1 | |------------------------| | Level:3 | |------------------------| | Elemental:Earth | |------------------------| | Class:Monster | |------------------------| | Card Mod:1=1 Dino Bone | ------------------------ -------------------------- | Tri-Face | |--------------------------| | 3 | | 5 5 | | 5 | |--------------------------| | Level:3 | |--------------------------| | Elemental:Poison | |--------------------------| | Class:Monster | |--------------------------| | Card Mod:1=1 Curse Spike | -------------------------- ---------------------------- | Fastitocalon | |----------------------------| | 7 | | 3 5 | | 1 | |----------------------------| | Level:3 | |----------------------------| | Elemental:Earth | |----------------------------| | Class:Monster | |----------------------------| | Card Mod:1=1 Water Crystal | ---------------------------- ------------------------- | Snow Lion | |-------------------------| | 7 | | 3 1 | | 5 | |-------------------------| | Level:3 | |-------------------------| | Elemental:Ice | |-------------------------| | Class:Monster | |-------------------------| | Card Mod:1=1 North Wind | ------------------------- ---------------------------- | Ochu | |----------------------------| | 5 | |3 6 | | 3 | |----------------------------| | Level:3 | |----------------------------| | Elemental:N/A | |----------------------------| | Class:Monster | |----------------------------| | Card Mod:1=1 Ochu Tentacle | ---------------------------- --------------------------- | SAM08G | |---------------------------| | 5 | | 4 6 | | 2 | |---------------------------| | Level:3 | |---------------------------| | Elemental:Fire | |---------------------------| | Class:Monster | |---------------------------| | Card Mod:1=1 Running Fire | --------------------------- -------------------------- | Death Claw | |--------------------------| | 4 | | 2 4 | | 7 | |--------------------------| | Level:3 | |--------------------------| | Elemental:Fire | |--------------------------| | Class:Monster | |--------------------------| | Card Mod:1=1 Sharp Spike | -------------------------- --------------------------- | Cactaur | |---------------------------| | 6 | | 3 2 | | 6 | |---------------------------| | Level:3 | |---------------------------| | Elemental:N/A | |---------------------------| | Class:Monster | |---------------------------| | Card Mod:1=1 Cactus Thorn | --------------------------- --------------------------- | Tonberry | |---------------------------| | 3 | | 4 6 | | 4 | |---------------------------| | Level:3 | |---------------------------| | Elemental:N/A | |---------------------------| | Class:Monster | |---------------------------| | Card Mod:1=1 Chef's Knife | --------------------------- ----------------------- | Abyss Worm | |-----------------------| | 7 | | 5 2 | | 3 | |-----------------------| | Level:3 | |-----------------------| | Elemental:Thunder | |-----------------------| | Class:Monster | |-----------------------| | Card Mod:1=1 Windmill | ----------------------- ************************************************************************ ********************Level 4 Monster Cards***************************** --------------- / Creature Guide / ---------------- Thanks to Morduk@hotmail.com Thanks to SDallas15@aol.com both of who are responsible for making this creature guide entirely This creature guide is copyright to Sdallas15@aol.com, and Morduk@hotmail.com. I've combined these two faqs together to make this monster list which will be updated everytime these two faq writers update their creature guides ======================================================================== ========================= KEY ======================================================================== ========================= Here is how each monster will be setup in a table. This will make it much easier to read. I put some notes that explain some of the numbers or symbols I put so here are the explanations. Note 1: 4=absorbs, 3=doesn't work, 2=works well, 1=normal effect, 2+=kills instantly Note 2: HP rounded to 100s. MONSTER NAME / ---------------- --------------------------- --------------------------------- Description | | Elemental | Effect | --------------------------- --------------------------------- | | Earth | | | | Fire | | | | Holy | | | | Ice | | | | Poison | | | | Thunder | | | | Water | | | | Wind | | --------------------------- --------------------------------- ----------------------- Level | HP | ----------------------- 1 | HP | 10 | HP | 20 | HP | 30 | HP | 40 | HP | 50 | HP | 60 | HP | 70 | HP | 80 | HP | 90 | HP | 100 | HP | ----------------------- ======================================================================== ========================= 4-CREATURES ======================================================================== ========================= ------------------------------------------------------------------------ ------------------------- 4.1-Creatures that start with "A" ------------------------------------------------------------------------ ------------------------- _______________ / A B A D O N \__________________________________________________ | \ | Monster Name: Abadon | | HP range: 510 - 17,010 | | EXP Gained: None | | AP Gained: 40 | | Type: Undead | | Strong against: -- | | Weak Against: Fire, Holy & Cure | | Magic that can be Drawn: | | Lvl. 1 - 19: Cure; Esuna; Dispel | | Lvl. 20 -29: Cura; Esuna; Dispel | | Lvl. 30 -34: Curaga; Esuna; Dispel; Flare | | Location(s): Esthar; Great Salt Lake | | Cards: NONE | | Item(s) Gained: | | Lvl. 1 - 19: Flare Stone | | Lvl. 20 -39: Flare Stone | | Lvl. 30 -34: Flare Stone | | Item(s) Mugged: | | Lvl. 1 - 19: Power Wrist | | Lvl. 20 -39: Power Wrist | | Lvl. 30 -34: Power Wrist | | | | | \________________________________________________________________/ __________________________ / A B Y S S W O R M \_______________________________________ | \ | Monster Name: Abyss Worm | | HP range: 210 - 26,000 | | EXP Gained: 100 (+10) | | AP Gained: 6 | | Type: None | | Strong against: Earth | | Weak Against: Wind; Water | | Magic that can be Drawn: | | Lvl. 1 - 19: Aero | | Lvl. 20 -39: Aero | | Lvl. 30-100: Aero; Tornado; Quake | | Location(s): Esthar; Kashkabald Desert; Ultimecia Castle | | Cards: Abyss Worm (Dropped; Mod Card); Abadon (Mod Rare) | | Item(s) Gained: | | Lvl. 1 - 19: M-Stone; Magic Stone; Windmill | | Lvl. 20 -39: Magic Stone; Wizard Stone; Windmill | | Lvl. 30-100: Windmill | | Item(s) Mugged: | | Lvl. 1 - 19: Magic Stone; Windmill | | Lvl. 20 -39: Windmill | | Lvl. 30 -34: Windmill | | | \________________________________________________________________/ --------------------------- --------------------------------- Description | | Elemental | Effect | --------------------------- --------------------------------- A head protruding from the| | Earth | 3 | earth. Only a part of the| | Fire | 1 | body is exposed. Uses | | Holy | 1 | Earthquake when attacked | | Ice | 1 | by enemies. | | Poison | 1 | | | Thunder | 1 | | | Water | 2 | | | Wind | 2 | --------------------------- --------------------------------- ----------------------- Level | HP | ----------------------- 1 | 200 | 10 | 2100 | 20 | 4400 | 30 | 6800 | 40 | 9200 | 50 | 11,800 | 60 | 14,400 | 70 | 17,200 | 80 | 20,000 | 90 | 23,000 | 100 | 26,000 | ----------------------- ------------------------------------------------------------------------ ------------------------- ________________________ / A D A M A N T O I S E \_______________________________________ | \ | Monster Name: Adamantoise | | HP Range: 573 - 42,500 | | EXP Gained: 50 (+10) | | AP Gained: 4 | | Type: None | | Strong Against: None | | Weak Against: Thunder; Earth | | Magic that can be Drawn: | | Lvl. 1 - 19: Blizzard | | Lvl. 20 -29: Blizzard; Shell; Protect | | Lvl. 30-100: Blizzaga; Shell; Protect; Reflect | | Location(s): Dollet; Ultimecia Castle | | Cards: Adamantoise (Dropped); Adamantoise (Card Mod); Sphinxaur| | (Mod Rare) | Item(s) Gained: | | Lvl. 1 - 19: Turtle Shell; Whisper; Orihalcon | | Lvl. 20 -29: Orihalcon; Adamantine | | Lvl. 30 -34: Adamantine | | Item(s) Mugged: | | Lvl. 1 - 19: Whisper | | Lvl. 20 -29: Whisper | | Lvl. 30 -34: Orihalcon; Whisper | | | \_______________________________________________________________/ --------------------------- --------------------------------- Description | | Elemental | Effect | --------------------------- --------------------------------- In high defence ability | | Earth | 2 | makes it hard to defeat. | | Fire | 1 | Owns rare items that make | | Holy | 1 | it worth the effort. | | Ice | 1 | | | Poison | 1 | | | Thunder | 2 | | | Water | 1 | | | Wind | 1 | --------------------------- --------------------------------- ----------------------- Level | HP | ----------------------- 1 | 600 | 10 | 1500 | 20 | 3300 | 30 | 5800 | 40 | 8900 | 50 | 12,800 | 60 | 17,300 | 70 | 22,600 | 80 | 18,500 | 90 | 35,200 | 100 | 42,500 | ----------------------- ------------------------------------------------------------------------ ------------------------- __________ / A D E L \____________________________________________________ | \ | Monster Name: Adel | | HP Range: 6,000 - 51,000 | | EXP Gained: None | | AP Gained: None | | Type: None | | Strong Against: None | | Weak Against: None | | Magic that can be Drawn: | | Lvl. 1 - 19: Fire; Thunder; Bizzard | | Lvl. 20 -29: Fira; Thundara; Bizzara | | Lvl. 30 -46: Friaga; Thundaga; Blizzaga | | Location(s): Lunar Pandora | | Cards: None | | Item(s) Gained: | | Lvl. 1 - 19: None | | Lvl. 20 -29: None | | Lvl. 30 -34: None | | Item(s) Mugged: | | Lvl. 1 - 19: Samantha Soul | | Lvl. 20 -29: Samantha Soul | | Lvl. 30 -34: Samantha Soul | | | \______________________________________________________________/ ______________________ / A N A C O N D A U R \__________________________________________ | \ | Monster Name: Anacondaur | | HP Range: 842 - 24,800 | | EXP Gained: 60 (+10) | | AP Gained: 4 | | Type: None | | Strong Against: Fire | | Weak Against: Ice | | Magic that can be Drawn: | | Lvl. 1 - 19: Fire; Cure | | Lvl. 20 -29: Fira; Cura | | Lvl. 30-100: Friaga; Curaga; Bio | | Location(s): Dollet; Timber; Deep Sea Research Center | | Cards: Anacondaur (Dropped); Anacondaur (Mod Card); Mobile Type 8 | (Mod Rare) | | Item(s) Gained: | | Lvl. 1 - 19: M-Stone; Venom Fang; Dragon Skin | | Lvl. 20 -29: Venom Fang; Dragon Skin | | Lvl. 30-100: Dragon Skin; Star Fragment | | Item(s) Mugged: | | Lvl. 1 - 19: Venom Fang | | Lvl. 20 -29: Venom Fang | | Lvl. 30 -34: Venom Fang | | | \_________________________________________________________________/ --------------------------- --------------------------------- Description | | Elemental | Effect | --------------------------- --------------------------------- A large venomous snake | | Earth | 1 | that use squeeze attacks. | | Fire | 1 | Use caution when it's HP | | Holy | 1 | is low. | | Ice | 2 | | | Poison | 4 | | | Thunder | 1 | | | Water | 1 | | | Wind | 1 | --------------------------- --------------------------------- ----------------------- Level | HP | ----------------------- 1 | 900 | 10 | 1400 | 20 | 2400 | 30 | 3800 | 40 | 5600 | 50 | 7800 | 60 | 10,400 | 70 | 13,400 | 80 | 16,800 | 90 | 20,700 | 100 | 24,800 | ----------------------- ------------------------------------------------------------------------ ------------------------- __________________ / A R M A D O D O \______________________________________________ | \ | Monster Name: Armadodo | | HP Range: 731 - 18,700 | | EXP Gained: 80 (+15) | | AP Gained: 3 | | Type: None | | Strong Against: None | | Magic that can be Drawn: | | Lvl. 1 - 19: Protect | | Lvl. 20 -29: Protect; Shell | | Lvl. 30-100: Protect; Shell; Quake | | Location(s): Tomb of the Unknown King; Ultimeia Castle | | Cards: Armadodo (Dropped); Armadodo (Mod Card); Catoblepas | | (Mod Rare) | | Item(s) Gained: | | Lvl. 1 - 19: M-Stone; Sharp Spike | | Lvl. 20 -29: Magic Stone; Sharp Spike; Turtle Shell | | Lvl. 30 -34: Turtle Shell; Sharp Spike | | Item(s) Mugged: | | Lvl. 1 - 19: Magic Stone | | Lvl. 20 -29: Magic Stone | | Lvl. 30 -34: Magic Stone | | | \_________________________________________________________________/ --------------------------- --------------------------------- Description | | Elemental | Effect | --------------------------- --------------------------------- It's hard shell is | | Earth | 1 | difficult to damage | | Fire | 1 | physically, legs are small| | Holy | 1 | and falls easily when | | Ice | 1 | attacked with force. | | Poison | 1 | | | Thunder | 1 | | | Water | 1 | | | Wind | 1 | --------------------------- --------------------------------- ----------------------- Level | HP | ----------------------- 1 | 800 | 10 | 1200 | 20 | 1900 | 30 | 3000 | 40 | 4300 | 50 | 6000 | 60 | 8000 | 70 | 10,200 | 80 | 12,700 | 90 | 15,600 | 100 | 18,800 | ----------------------- ------------------------------------------------------------------------ ------------------------- 4.2-Creatures that start with "B" ------------------------------------------------------------------------ ------------------------- ________________ / B A H A M U T \________________________________________________ | \ | Monster Name: Bahamut | | HP Range: 10,800 - 90,000 | | EXP Gained: None | | AP Gained: 40 | | Type: Flying | | Strong Against: Poison; Thunder; Wind | | Weak Against: None | | Magic that can be Drawn: | | Lvl. 1 - 19: Flare; Curaga; Full-Life; Dispel | | Lvl. 20 -29: Flare; Curaga; Full-Life; Dispel | | Lvl. 30-100: Flare; Curaga; Full-Life; Dispel | | Location(s): Deep Sea Research Center | | Cards: Bahamut (Dropped) | | Item(s) Gained: | | Lvl. 1 - 19: Hyper Wrist | | Lvl. 20 -29: Hyper Wrist | | Lvl. 30 -34: Hyper Wrist | | Item(s) Mugged: | | Lvl. 1 - 19: Hyper Wrist | | Lvl. 20 -29: Hyper Wrist | | Lvl. 30 -34: Hyper Wrist | | | \_________________________________________________________________/ __________________ / B E H E M O T H \______________________________________________ | \ | Monster Name: Behemoth | | HP Range: 35,263 - 91,000 | | EXP Gained: 200 (+30) | | AP Gained: 12 | | Type: None | | Strong Against: None | | Weak Against: None | | Magic that can be Drawn: | | Lvl. 1 - 19: Regen; Tornado | | Lvl. 30 -39: Regen; Tornado | | Lvl. 40-100: Regen; Tornado; Flare | | Location(s): Esthar; Great Plains of Esthar; DSRC | | Cards: Behemoth (Dropped); Behemoth (Mod Card); BGH251F2 | | (Mod Rare) | | Item(s) Gained: | | Lvl. 1 - 19: Wizard Stone; Barrier | | Lvl. 30 -39: Barrier; Giant's Ring; Energy Crystal | | Lvl. 40-100: Barrier; Giant's Ring; Energy Crystal | | Item(s) Mugged: | | Lvl. 1 - 19: Barrier | | Lvl. 30 -39: Barrier | | Lvl. 40-100: Barrier | | | \_________________________________________________________________/ --------------------------- --------------------------------- Description | | Elemental | Effect | --------------------------- --------------------------------- Uses powerful magic like | | Earth | 1 | Meteor, is very hard to | | Fire | 1 | defeat | | Holy | 1 | | | Ice | 1 | | | Poison | 1 | | | Thunder | 1 | | | Water | 1 | | | Wind | 1 | --------------------------- --------------------------------- ----------------------- Level | HP | ----------------------- 1 | 35,300 | 10 | 37,900 | 20 | 41,500 | 30 | 45,500 | 40 | 50,100 | 50 | 55,500 | 60 | 61,500 | 70 | 68,000 | 80 | 75,000 | 90 | 82,700 | 100 | 91,000 | ----------------------- ------------------------------------------------------------------------ ------------------------- ____________________ / B E L H E L M E L \____________________________________________ | \ | Monster Name: Belhelmel | | HP Range: 369 - 5,760 | | EXP Gained: 10 (+6) | | AP Gained: 2 | | Type: Flying | | Strong Against: Thunder | | Weak Against: Holy | | Magic that can be Drawn: | | Lvl. 1 - 19: Sleep; Thunder | | Lvl. 20 -29: Berserk; Thundara | | Lvl. 30-100: Confuse; Thundaga | | Location(s): Galbadia; Lollapalooza Canyon; Ultimecia Castle | | Cards: Belhelmel (Dropped); Belhelmel (Mod Card); Belhelmel | | (Mod Rare) | | Item(s) Gained: | | Lvl. 1 - 19: M-Stone; Saw Blade | | Lvl. 20 -29: Magic Stone; Saw Blade | | Lvl. 30-100: Wizard Stone; Saw Blade; Laser Cannon | | Item(s) Mugged: | | Lvl. 1 - 19: Saw Blade | | Lvl. 20 -29: Saw Blade | | Lvl. 30 -34: Saw Blade | | | \_________________________________________________________________/ --------------------------- --------------------------------- Description | | Elemental | Effect | --------------------------- --------------------------------- Rotating blade around it's| | Earth | 3 | face, battle tactics | | Fire | 1 | change when its face turns| | Holy | 2 | | | Ice | 1 | | | Poison | 1 | | | Thunder | 4 | | | Water | 1 | | | Wind | 1 | --------------------------- --------------------------------- ----------------------- Level | HP | ----------------------- 1 | 400 | 10 | 600 | 20 | 700 | 30 | 1100 | 40 | 1500 | 50 | 2000 | 60 | 2500 | 70 | 3200 | 80 | 4000 | 90 | 4900 | 100 | 5800 | ----------------------- ------------------------------------------------------------------------ ------------------------- ____________________________ / B G H 2 5 1 F 2 (Round 1) \____________________________________ | \ | Monster Name: BGH251F2 (1st Round) | | HP Range: 4,200 - 8,400 | | EXP Gained: None | | AP Gained: 20 | | Type: None | | Strong Against: Nothing | | Weak Against: Thunder; Earth; Water | | Magic that can be Drawn: | | Lvl. 1 - 19: Shell; Protect; Stop | | Lvl. 20 -22: Shell; Protect; Stop | | Location(s): Galbadia Missle Base | | Cards: None | | Item(s) Gained: | | Lvl. 1 - 19: None | | Lvl. 20 -29: None | | Lvl. 30 -34: None | | Item(s) Mugged: | | Lvl. 1 - 19: None | | Lvl. 20 -29: None | | Lvl. 30 -34: None | | | \_________________________________________________________________/ ____________________________ / B G H 2 5 1 F 2 (Round 2) \____________________________________ | \ | Monster Name: BGH251F2 (2nd Round) | | HP Range: 5,100 - 7,800 | | EXP Gained: None | | AP Gained: 20 | | Type: None | | Strong Against: None | | Weak Against: Thunder; Water; Earth | | Magic that can be Drawn: | | Lvl. 1 - 19: Shell; Protect; Stop | | Lvl. 20 -28: Shell; Protect; Stop | | Location(s): Fisherman's Horizon | | Cards: None | | Item(s) Gained: | | Lvl. 1 - 19: Running Fire; Missile | | Lvl. 20 -28: Running Fire; Missile | | Item(s) Mugged: | | Lvl. 1 - 19: Adamantine | | Lvl. 20 -28: Adamantine | | | | | \_________________________________________________________________/ ______________________ / B I G G S (Round 1) \__________________________________________ | \ | Monster Name: Biggs (1st Round) | | HP Range: 467 - 705 | | EXP Gained: None | | AP Gained: 4 | | Type: None | | Strong Against: None | | Weak Against: None | | Magic that can be Drawn: | | Lvl. 1 - 10: Fire | | Location(s): Dollet (Communications Tower) | | Cards: None | | Item(s) Gained: | | Lvl. 1 - 10: Elixir | | Item(s) Mugged: | | Lvl. 1 - 10: None | | | | | | | \_________________________________________________________________/ _______________________ / B I G G S (Round 2) \_________________________________________ | | Monster Name: Biggs (2nd Round) | HP Range: 1,467 - 2,235 | EXP Gained: None | AP Gained: 10 | Type: None | Strong Against: Nothing | Weak Against: Nothing | Magic that can be Drawn: | Lvl. 1 - 19: Cure; Haste; Slow; Regen | Lvl. 20 -22: Cura; Haste; Slow; Regen | Location(s): Galbadia D-District Prison | Cards: None | Item(s) Gained: | Lvl. 1 - 19: Elixir | Lvl. 20 -22: Elixir | Item(s) Mugged: | Lvl. 1 - 19: Regen Ring | Lvl. 20 -22: Regen Ring | | \_________________________________________________________________ __________________ / B I T E B U G \______________________________________________ | | Monster Name: Bite Bug | HP Range: 114 - 2,510 | EXP Gained: 15 (+5) | AP Gained: 1 | Type: Flying | Strong Against: None | Weak Against: Ice; Wind | Magic that can be Drawn: | Lvl. 1 - 19: Fire; Scan | Lvl. 20 -29: Fira; Scan | Lvl. 30-100: Firaga; Scan | Location(s): Balamb (Grass); Trabia (Snowfield) | Cards: Bite Bug (Dropped); Bite Bug (Mod Card); Elnoyle | (Mod Rare) | Item(s) Gained: | Lvl. 1 - 19: M-Stone | Lvl. 20 -29: M-Stone; Magic Stone | Lvl. 30-100: Wizard Stone | Item(s) Mugged: | Lvl. 1 - 19: M-Stone | Lvl. 20 -29: Magic Stone | Lvl. 30-100: Wizard Stone | \_________________________________________________________________ --------------------------- --------------------------------- Description | | Elemental | Effect | --------------------------- --------------------------------- Bug monster that flies, | | Earth | 3 | stay calm and attack | | Fire | 1 | precisely. Not very | | Holy | 1 | strong monster. | | Ice | 2 | | | Poison | 1 | | | Thunder | 4 | | | Water | 1 | | | Wind | 2 | --------------------------- --------------------------------- ----------------------- Level | HP | ----------------------- 1 | 100 | 10 | 300 | 20 | 400 | 30 | 500 | 40 | 600 | 50 | 800 | 60 | 1100 | 70 | 1400 | 80 | 1900 | 90 | 2200 | 100 | 2600 | ----------------------- ------------------------------------------------------------------------ ------------------------- ____________ / B L I T Z \____________________________________________________ | | Monster Name: Blitz | HP Range: 611 - 7,200 | EXP Gained: 20 (+10) | AP Gained: 2 | Type: None | Strong Against: None | Weak Against: None (Absorbs Thunder) | Magic that can be Drawn: | Lvl. 1 - 19: Thunder | Lvl. 20 -29: Thunder; Thundara | Lvl. 30-100: Thunder; Thundara; Thundaraga | Location(s): Galbadia Garden | Cards: Blitz (Drop); Blitz (Mod Card); Propagator (Mod Rare) | Item(s) Gained: | Lvl. 1 - 19: M-Stone; Betrayal Sword; Coral Fragment | Lvl. 20 -29: Magic Stone; Betrayal Sword | Lvl. 30-100: Dynamo Stone | Item(s) Mugged: | Lvl. 1 - 19: Betrayal Sword | Lvl. 20 -29: Betrayal Sword | Lvl. 30-100: Betrayal Sword; Power Generator | \_________________________________________________________________ --------------------------- --------------------------------- Description | | Elemental | Effect | --------------------------- --------------------------------- Becomes electified when | | Earth | 1 | effected with thunder and | | Fire | 1 | then does thunder damage. | | Holy | 1 | | | Ice | 1 | | | Poison | 1 | | | Thunder | 4 | | | Water | 1 | | | Wind | 1 | --------------------------- --------------------------------- ----------------------- Level | HP | ----------------------- 1 | 600 | 10 | 800 | 20 | 1100 | 30 | 1500 | 40 | 2000 | 50 | 2600 | 60 | 3300 | 70 | 4000 | 80 | 5000 | 90 | 6400 | 100 | 7300 | ----------------------- ------------------------------------------------------------------------ ------------------------- ______________ / B L O B R A \__________________________________________________ | | Monster Name: Blobra | HP Range: 246 - 3,840 | EXP Gained: 40 (+8) | AP Gained: 3 | Type: None | Strong Against: None | Weak Against: None | Magic that can be Drawn: | Lvl. 1 - 19: Shell | Lvl. 20 -29: Shell; Blind; Berserk | Lvl. 30-100: Shell; Reflect; Blind; Confuse | Location(s): Tomb of the Unknown King; Balamb Garden | Cards: Blobra (Drop); Blobra (Mod Card); Granaldo (Mod Rare) | Item(s) Gained: | Lvl. 1 - 19: M-Stone; Three Stars | Lvl. 20 -29: Magic Stone; Rune Armlet | Lvl. 30-100: Wizard Stone; Rume Armlet | Item(s) Mugged: | Lvl. 1 - 19: M-Stone; Rune Armlet | Lvl. 20 -29: Magic Stone; Rune Armlet | Lvl. 30-100: Wizard Stone; Rune Armlet | \_________________________________________________________________ --------------------------- --------------------------------- Description | | Elemental | Effect | --------------------------- --------------------------------- Half-liquid creature | | Earth | 1 | resistant to physical | | Fire | 1 | attacks, weaknesses differ| | Holy | 1 | with each Blobra. | | Ice | 1 | | | Poison | 1 | | | Thunder | 1 | | | Water | 1 | | | Wind | 1 | --------------------------- --------------------------------- ----------------------- Level | HP | ----------------------- 1 | 300 | 10 | 400 | 20 | 500 | 30 | 700 | 40 | 1000 | 50 | 1300 | 60 | 1700 | 70 | 2200 | 80 | 2700 | 90 | 3400 | 100 | 4100 | ----------------------- ------------------------------------------------------------------------ ------------------------- ______________________ / B L O O D S O U L \__________________________________________ | | Monster Name: Blood Soul | HP Range: 510 - 6,500 | EXP Gained: 15 (+5) | AP Gained: 1 | Type: Flying / Undead | Strong Against: Poison | Weak Against: Holy; Fire | Magic that can be Drawn: | Lvl. 1 - 19: Zombie; Float | Lvl. 20 -29: Zombie; Float; Silence | Lvl. 30-100: Zombie; Float; Silence; Dispel | Location(s): Galbadia; Winhill | Cards: Blood Soul (Drop); Blood Soul (Mod Card); Abadon | (Mod Rare) | Item(s) Gained: | Lvl. 1 - 19: M-Stone; Zombie Powder | Lvl. 20 -29: Zombie Powder; M-Stone | Lvl. 30-100: Zombie Powder; Magic Stone | Item(s) Mugged: | Lvl. 1 - 19: Zombie Powder | Lvl. 20 -29: Zombie Powder | Lvl. 30-100: Zombie Powder | \_________________________________________________________________ --------------------------- --------------------------------- Description | | Elemental | Effect | --------------------------- --------------------------------- Floats with gas that fills| | Earth | 3 | its body, has status | | Fire | 2 | changing magic that is | | Holy | 2+ | powerful. | | Ice | 1 | | | Poison | 3 | | | Thunder | 1 | | | Water | 1 | | | Wind | 1 | --------------------------- --------------------------------- ----------------------- Level | HP | ----------------------- 1 | 500 | 10 | 800 | 20 | 1000 | 30 | 1300 | 40 | 1700 | 50 | 2300 | 60 | 3000 | 70 | 3600 | 80 | 4600 | 90 | 5500 | 100 | 6500 | ----------------------- ________________________ / B L U E D R A G O N \________________________________________ | | Monster Name: Blue Dragon | HP Range: 236 - 41,000 | EXP Gained: 100 (+20) | AP Gained: 6 | Type: None | Strong Against: None | Weak Against: Ice | Magic that can be Drawn: | Lvl. 1 - 19: Blind | Lvl. 20 -29: Blind; Drain; Bio | Lvl. 30-100: Drain; Break; Death; Bio | Location(s): Trabia Snowfield | Cards: Blue Dragon (Drop); Blue Dragon (Card Mod); Mobile Type 8 | (Mod Rare) | Item(s) Gained: | Lvl. 1 - 19: Dragon Fang; Fury Fragment | Lvl. 20 -29: Dragon Fang; Fury Fragment | Lvl. 30-100: Dragon Fang; Fury Fragment | Item(s) Mugged: | Lvl. 1 - 19: Fury Fragment | Lvl. 20 -29: Fury Fragment | Lvl. 30-100: Fury Fragment | \_________________________________________________________________ __________ / B O M B \______________________________________________________ | | Monster Name: Bomb | HP Range: 288 - 5,080 | EXP Gained: 30 (+5) | AP Gained: 1 | Type: Flying | Strong Against: None | Weak Against: Wind; Ice | Magic that can be Drawn: | Lvl. 1 - 19: Fire | Lvl. 20 -29: Fire; Fira | Lvl. 30-100: Fie; Fira; Firaga; Meltdown | Location(s): Fire Cavern; Deep Sea Research Lab | Cards: Bomb (Drop); Bomb (Mod Card); Krysta (Mod Rare) | Item(s) Gained: | Lvl. 1 - 19: M-Stone; Bomb Fragment | Lvl. 20 -29: Bomb Fragment; Magic Stone | Lvl. 30-100: Bomb Fragment | Item(s) Mugged: | Lvl. 1 - 19: Bomb Fragment | Lvl. 20 -29: Bomb Fragment | Lvl. 30-100: Bomb Fragment; Bomb Spirit | \_________________________________________________________________ __________ / B U E L \______________________________________________________ | | Monster Name: Buel | HP Range: 45 - 1,840 | EXP Gained: 5 (+1) | AP Gained: 1 | Type: Flying | Strong Against: None | Weak Against: Wind; Holy | Magic that can be Drawn: | Lvl. 1 - 19: Fire; Thunder; Blizzard | Lvl. 20 -29: Fira; Thundara; Blizzara | Lvl. 30-100: Firaga; Thundaga; Blizzaga | Location(s): Fire Cavern; Centra Ruins; Balamb Garden | Cards: Buel (Drop); Buel (Mod Card); Krysta (Mod Rare) | Item(s) Gained: | Lvl. 1 - 19: M-Stone | Lvl. 20 -29: Magic Stone; Circlet | Lvl. 30-100: Wizard Stone | Item(s) Mugged: | Lvl. 1 - 19: M-Stone | Lvl. 20 -29: Magic Stone; Circlet | Lvl. 30-100: Wizard Stone; Circlet | \_________________________________________________________________ _______________ / C A C T U A R \_________________________________________________ | | Monster Name: Cactuar | HP Range: 202 - 1,400 | EXP Gained: 1 (+1) | AP Gained: 20 | Type: None | Strong Against: None | Weak Against: None | Magic that can be Drawn: | Lvl. 1 - 19: Haste | Lvl. 20 -29: Haste | Lvl. 30-100: Haste | Location(s): Centra Ruins; Cactuar Island | Cards: Cactuar (Drop); Cactuar (Mod Card); Gerogero (Mod Rare) | Item(s) Gained: | Lvl. 1 - 19: Cactus Thorn; Lightweight | Lvl. 20 -29: Cactus Thorn; Lightweight | Lvl. 30-100: Cactus Thorn; Jet Engine | Item(s) Mugged: | Lvl. 1 - 19: Cactus Thorn | Lvl. 20 -29: Cactus Thorn | Lvl. 30-100: Cactus Thorn | \_________________________________________________________________ ______________________________ / C A T E R C H I P I L L A R \__________________________________ | | Monster Name: Caterchipillar | HP Range: 172 - 7,360 | EXP Gained: 28 (+5) | AP Gained: 2 | Type: None | Strong Against: Earth | Weak Against: Fire; Ice | Magic that can be Drawn: | Lvl. 1 - 19: Thunder; Cure | Lvl. 20 -29: Thundara; Cure; Slow | Lvl. 30-100: Thundaga; Curaga; Stop | Location(s): Balamb; Esthar | Cards: Caterchipillar (Drop); Caterchipillar (Mod Card); | Trauma (Mod Rare) | Item(s) Gained: | Lvl. 1 - 19: Spider Web; M-Stone | Lvl. 20 -29: Spider Web; Magic Stone | Lvl. 30-100: Spider Web; Wizard Stone | Item(s) Mugged: | Lvl. 1 - 19: Spider Web | Lvl. 20 -29: Spider Web | Lvl. 30-100: Spider Web | \_________________________________________________________________ ______________________ / C A T O B L E P A S \__________________________________________ | | Monster Name: Catoblepas | HP Range: 10,500 - 60,000 | EXP Gained: None | AP Gained: 30 | Type: None | Strong Against: None | Weak Against: Earth; Water | Magic that can be Drawn: | Lvl. 1 - 19: Meteor | Lvl. 20 -29: Meteor | Lvl. 30-100: Meteor | Location(s): Ultimecia Castle | Cards: None | Item(s) Gained: | Lvl. 1 - 19: Status Attack | Lvl. 20 -29: Status Attack | Lvl. 30-100: Status Attack | Item(s) Mugged: | Lvl. 1 - 19: None | Lvl. 20 -29: None | Lvl. 30-100: None | \_________________________________________________________________ __________________ / C E R B E R U S \______________________________________________ | | Monster Name: Cerberus | HP Range: 7,100 - 10,000 | EXP Gained: None | AP Gained: 30 | Type: None | Strong Against: None | Weak Against: None | Magic that can be Drawn: | Lvl. 1 - 19: Quake; Double | Lvl. 20 -29: Quake; Double; Triple | Lvl. 30 : Quake; Double; Triple | Location(s): Galbadia Garden | Cards: Cerberus (Drop) | Item(s) Gained: | Lvl. 1 - 19: G-Returner | Lvl. 20 -29: G-Returner | Lvl. 30 : G-Returner | Item(s) Mugged: | Lvl. 1 - 19: Spd-J Scroll | Lvl. 20 -29: Spd-J Scroll | Lvl. 30 : Spd-J Scroll | \_________________________________________________________________ ________________ / C H I M E R A \________________________________________________ | | Monster Name: Chimera | HP Range: 352 - 60,000 | EXP Gained: 150 (+20) | AP Gained: 10 | Type: None | Strong Against: None | Weak Against: Holy | Magic that can be Drawn: | Lvl. 1 - 19: Water; Thunder; Esuna | Lvl. 20 -29: Water; Bio; Thundara; Esuna | Lvl. 30-100: Water; Bio; Thundaga; Esuna | Location(s): Esthar; Ultimecia Castle | Cards: Chimera (Drop); Chimera (Mod Card); Hexadragon (Mod Rare) | Item(s) Gained: | Lvl. 1 - 19: Water Crystal; Red Fang | Lvl. 20 -29: Water Crystal; Red Fang; Star Fragment | Lvl. 30-100: Water Crystal; Red Fang; Regen Ring | Item(s) Mugged: | Lvl. 1 - 19: Red Fang | Lvl. 20 -29: Red Fang | Lvl. 30-100: Red Fang | \_________________________________________________________________ ______________________ / C O C K A T R I C E \__________________________________________ | | Monster Name: Cockatrice | HP Range: 1,007 - 5,200 | EXP Gained: 40 (+10) | AP Gained: 2 | Type: None | Strong Against: None | Weak Against: Wind | Magic that can be Drawn: | Lvl. 1 - 19: Thunder | Lvl. 20 -29: Thundara; Break | Lvl. 30-100: Thundaga; Break | Location(s): Timber; Obel Lake; Esthar | Cards: Cockatrice (Drop; Mod Card); Oilboyle (Mod Rare) | Item(s) Gained: | Lvl. 1 - 19: Coral Fragment; Cockatrice Pinion | Lvl. 20 -29: Cockatrice Pinion; Coral Fragment; Dynamo | Stone | Lvl. 30-100: Cockatrice Pinion; Dynamo Stone; Coral | Fragment | Item(s) Mugged: | Lvl. 1 - 19: Cockatrice Pinion | Lvl. 20 -29: Cockatrice Pinion | Lvl. 30-100: Cockatrice Pinion | \_________________________________________________________________ ______________________________ / C O M M A N D L E A D E R \__________________________________ | | Monster Name: Command Leader | HP Range: 806 - 4,400 | EXP Gained: 30 (+5) | AP Gained: 2 | Type: None | Strong Against: None | Weak Against: Poison | Magic that can be Drawn: | Lvl. 1 - 19: Thunder; Confuse; Slow; Reflect | Lvl. 20 -29: Thundara; Confuse; Slow; Reflect | Lvl. 30-100: Thundaga; Confuse; Slow; Reflect | Location(s): Galbadia Missle Base | Cards: None | Item(s) Gained: | Lvl. 1 - 19: Potion; Phoenix Down; Shotgun Ammo; Cottage | Lvl. 20 -29: Potion; Phoenix Down; Hi-Potion; Cottage | Lvl. 30-100: Potion; Hi-Potion; Cottage | Item(s) Mugged: | Lvl. 1 - 19: Tent; Cottage | Lvl. 20 -29: Tent; Cottage | Lvl. 30-100: Tent; Cottage | \_________________________________________________________________ ________________________________ / C O M M A N D S O L D I E R \________________________________ | | Monster Name: Command Soldier | HP Range: 217 - 10,400 | EXP Gained: 30 (+5) | AP Gained: 1 | Type: None | Strong Against: None | Weak Against: None | Magic that can be Drawn: | Lvl. 1 - 19: Blizzard; Silence; Confuse | Lvl. 20 -29: Blizzara; Silence; Confuse | Lvl. 30-100: Blizzaga; Silence; Confuse | Location(s): Galbadia Missle Base | Cards: None | Item(s) Gained: | Lvl. 1 - 19: Potion; Normal Ammo; Phoenix Down | Lvl. 20 -29: Potion; Normal Ammo; Phoenix Down | Lvl. 30-100: Potion; Normal Ammo; Phoenix Down | Item(s) Mugged: | Lvl. 1 - 19: Hi-Potion | Lvl. 20 -29: Hi-Potion | Lvl. 30-100: Hi-Potion | \_________________________________________________________________ ______________ / C R E E P S \__________________________________________________ | | Monster Name: Creeps | HP Range: 210 - 6,200 | EXP Gained: 35 (+8) | AP Gained: 2 | Type: None | Strong Against: None | Weak Against: Holy | Magic that can be Drawn: | Lvl. 1 - 19: Thunder; Life | Lvl. 20 -29: Thundara; Life | Lvl. 30-100: Thundaga; Death; Life | Location(s): Diling City; Galbadia Garden | Cards: Creeps (Drop; Mod Card); Sphinxaur (Mod Rare) | Item(s) Gained: | Lvl. 1 - 19: M-Stone; Coral Fragment | Lvl. 20 -29: Curse Spike; Coral Fragment; Dynamo Stone | Lvl. 30-100: Dynamo Stone; Curse Spike | Item(s) Mugged: | Lvl. 1 - 19: Coral Fragment | Lvl. 20 -29: Coral Fragment | Lvl. 30-100: Coral Fragment | \_________________________________________________________________ ______________________ / D E A T H C L A W \__________________________________________ | | Monster Name: Death Claw | HP Range: 4,231 - 22,200 | EXP Gained: 40 (+15) | AP Gained: 3 | Type: None | Strong Against: None | Weak Against: None | Magic that can be Drawn: | Lvl. 1 - 19: Aero | Lvl. 20 -29: Aero; Dispel | Lvl. 30-100: Aero; Dispel; Reflect | Location(s): Galbadia Garden; Centra Plains | Cards: Death Claw (Drop; Mod Card); Granaldo (Mod Rare) | Item(s) Gained: | Lvl. 1 - 19: M-Stone; Sharp Spike; Windmill | Lvl. 20 -29: Sharp Spike; Shear Feather; Windmill | Lvl. 30-100: Sharp Spike; Shear Feather; Windmill | Item(s) Mugged: | Lvl. 1 - 19: Windmill | Lvl. 20 -29: Windmill | Lvl. 30-100: Windmill; Missile | \_________________________________________________________________ ________________ / D I A B L O S \________________________________________________ | | Monster Name: Diablos | HP Range: 1,600 - 80,800 | EXP Gained: None | AP Gained: 20 | Type: Flying | Strong Against: None | Weak Against: Wind | Magic that can be Drawn: | Lvl. 1 - 19: Cure; Demi | Lvl. 20 -29: Cura; Demi | Lvl. 30-100: Cruaga; Demi; Holy; Holy | Location(s): Use Magic Lamp Item | Cards: Diablos (Drop) | Item(s) Gained: | Lvl. 1 - 19: G-Returner | Lvl. 20 -29: G-Returner | Lvl. 30-100: Hero | Item(s) Mugged: | Lvl. 1 - 19: None | Lvl. 20 -29: None | Lvl. 30-100: None | \_________________________________________________________________ ____________ / D R O M A \____________________________________________________ | | Monster Name: Droma | HP Range: 1,010 - 3,128 | EXP Gained: None | AP Gained: None | Type: Flying | Strong Against: None | Weak Against: Wind | Magic that can be Drawn: | Lvl. 1 - 19: Esuna; Dispel | Lvl. 20 -29: Esuna; Dispel | Lvl. 30 -56: Esuna; Dispel | Location(s): Ultimecia Castle | Cards: None | Item(s) Gained: | Lvl. 1 - 19: None | Lvl. 20 -29: None | Lvl. 30 -56: None | Item(s) Mugged: | Lvl. 1 - 19: Meteor Stone | Lvl. 20 -29: Meteor Stone | Lvl. 30 -56: Meteor Stone | \_________________________________________________________________ _____________________ / E D E A (Round 1) \___________________________________________ | | Monster Name: Edea (1st Round) | HP Range: 1,300 - 7,000 | EXP Gained: None | AP Gained: 20 | Type: None | Strong Against: None | Weak Against: None | Magic that can be Drawn: | Lvl. 1 - 19: Cura; Dispel; Life; Double | Lvl. 20 : Cura; Dispel; Life; Double | Location(s): Deling City | Cards: None | Item(s) Gained: | Lvl. 1 - 19: None | Lvl. 20 : None | Item(s) Mugged: | Lvl. 1 - 19: Elixir | Lvl. 20 : Elixir | | \_________________________________________________________________ _____________________ / E D E A (Round 2) \___________________________________________ | | Monster Name: Edea (2nd Round) | HP Range: 500 - 16,000 | EXP Gained: None | AP Gained: 50 | Type: None | Strong Against: None | Weak Against: None | Magic that can be Drawn: | Lvl. 1 - 19: Blizzard; Demi; Esuna; Alexander | Lvl. 20 -29: Blizzara; Demi; Esuna; Alexander | Lvl. 30 -32: Blizzaga; Demi; Esuna; Alexander | Location(s): Galbadia Garden | Cards: None | Item(s) Gained: | Lvl. 1 - 19: Force Armlet | Lvl. 20 -29: Force Armlet | Lvl. 30 -32: Force Armlet | Item(s) Mugged: | Lvl. 1 - 19: Royal Crown | Lvl. 20 -29: Royal Crown | Lvl. 30 -32: Royal Crown | \_________________________________________________________________ __________________ / E L A S T O I D \______________________________________________ | | Monster Name: Elastoid | HP Range: 531 - 18,500 | EXP Gained: 80 (+20) | AP Gained: 3 | Type: Flying | Strong Against: None | Weak Against: Thunder | Magic that can be Drawn: | Lvl. 1 - 19: Dispel | Lvl. 20 -29: Dispel; Stop | Lvl. 30-100: Dispel; Stop; Meltdown | Location(s): Centra Ruins; Lunatic Pandora Laboratory | Cards: Elastoid (Drop; Mod Card); Ultimate Weapon (Mod Rare) | Item(s) Gained: | Lvl. 1 - 19: M-Stone | Lvl. 20 -29: Magic Stone; Laser Cannon | Lvl. 30-100: Wizard Stone; Laser Cannon | Item(s) Mugged: | Lvl. 1 - 19: Dynamo Stone | Lvl. 20 -29: Dynamo Stone | Lvl. 30-100: Laser Cannon | \_________________________________________________________________ ____________________________ / E L I T E S O L D I E R \____________________________________ | | Monster Name: Elite Soldier | HP Range: 148 - 4,940 | EXP Gained: 30 (+5) | AP Gained: 2 | Type: None | Strong Against: None | Weak Against: Poison | Magic that can be Drawn: | Lvl. 1 - 19: Fire; Thunder; Blizzard; Scan | Lvl. 20 -29: Fira; Thundara; Blizzara; Scan | Lvl. 30-100: Firaga; Thundaga; Blizzaga; Dispell | Location(s): Dollet; Galbadia D-District Prison | Cards: None | Item(s) Gained: | Lvl. 1 - 19: Potion; Phoenix Down; Shotgun Ammo; Cottage | Lvl. 20 -29: Potion; Phoenix Down; Hi-Potion; Cottage | Lvl. 30-100: Potion; Hi-Potion; Cottage | Item(s) Mugged: | Lvl. 1 - 19: Tent; Cottage | Lvl. 20 -29: Tent; Cottage | Lvl. 30-100: Cottage | \_________________________________________________________________ ________________ / E L N O Y L E \________________________________________________ | | Monster Name: Elnoyle | HP Range: 30,968 - 159,000 | EXP Gained: 220 (+20) | AP Gained: 18 | Type: Flying | Strong Against: None | Weak Against: Wind | Magic that can be Drawn: | Lvl. 1 - 29: Pain; Double | Lvl. 30 -39: Pain; Double | Lvl. 40-100: Pain; Double | Location(s): Esthar; Ultimecia Castle | Cards: Elnoyle (Drop; Mod Card); Catoblepas (Mod Rare) | Item(s) Gained: | Lvl. 1 - 29: Wizard Stone; Moon Stone | Lvl. 29 -39: Wizard Stone; Moon Stone; Energy Crystal | Lvl. 40-100: Energy Crystal | Item(s) Mugged: | Lvl. 1 - 29: Moon Stone | Lvl. 30 -39: Moon Stone | Lvl. 40-100: Moon Stone | \_________________________________________________________________ ________________ / E L V O R E T \________________________________________________ | | Monster Name: Elvoret | HP Range: 1,563 - 3,523 | EXP Gained: None | AP Gained: 10 | Type: Flying | Strong Against: Magic (Def.) | Weak Against: None | Magic that can be Drawn: | Lvl. 1 - 11: Thunder; Cure; Double; Siren | Location(s): Dollet (Communications Tower) | Cards: None | Item(s) Gained: | Lvl. 1 - 11: G-Returner | Item(s) Mugged: | Lvl. 1 - 11: None | | | \_________________________________________________________________ ______________________________ / E S T H A R S O L D I E R \__________________________________ | | Monster Name: Esthar Soldier | HP Range: 98 - 4,980 | EXP Gained: 20 (+3) | AP Gained: 1 | Type: None | Strong Against: None | Weak Against: Poison | Magic that can be Drawn: | Lvl. 1 - 19: Fire; Thunder; Blizzard; Cure | Lvl. 20 -29: Fira; Thundara; Blizzara; Cura | Lvl. 30-100: Firaga; Thundaga; Bilzzaga; Curaga | Location(s): Centra Ruins; Lunatic Pandora Laboratory | Cards: None | Item(s) Gained: | Lvl. 1 - 19: Potion; Phoenix Down | Lvl. 20 -29: Potion; Phoenix Down | Lvl. 30-100: Potion; Hi-Potion; Phoenix Down | Item(s) Mugged: | Lvl. 1 - 19: Potion | Lvl. 20 -29: Potion | Lvl. 30-100: Hi-Potion | \_________________________________________________________________ ________________________________________ / E S T H A R S O L D I E R (Cyborg) \________________________ | | Monster Name: Esthar Soldier (Cyborg) | HP Range: 163 - 7,950 | EXP Gained: 30 (+3) | AP Gained: 1 | Type: None | Strong Against: None | Weak Against: Thunder | Magic that can be Drawn: | Lvl. 1 - 19: Fire; Thunder; Blizzard | Lvl. 20 -29: Fira; Thundara; Blizzara | Lvl. 30-100: Firaga; Thundaga; Blizzaga | Location(s): Centra Ruins; Dr. Odine's Laboratory | Cards: None | Item(s) Gained: | Lvl. 1 - 19: Potion; Phoenix Down; Tent; Cottage | Lvl. 20 -29: Potion; Phoenix Down; Tent; Cottage | Lvl. 30-100: Potion; Hi-Potion; Tent; Cottage | Item(s) Mugged: | Lvl. 1 - 19: Phoenix Down | Lvl. 20 -29: Phoenix Down | Lvl. 30-100: Phoenix Down | \_________________________________________________________________ ______________________________ / F A K E P R E S I D E N T \__________________________________ | | Monster Name: Fake President | HP Range: 52 - 778 | EXP Gained: None | AP Gained: None | Type: None | Strong Against: None | Weak Against: None | Magic that can be Drawn: | Lvl. 1 - 12: Cure | Location(s): Presidential Train | Cards: None | Item(s) Gained: | Lvl. 1 - 12: None | Item(s) Mugged: | Lvl. 1 - 12: None | | | \_________________________________________________________________ __________________________ / F A S T I T O C A L O N \______________________________________ | | Monster Name: Fastitocalon | HP Range: 215 - 9,200 | EXP Gained: 60 (+20) | AP Gained: 1 | Type: None | Strong Against: None | Weak Against: None | Magic that can be Drawn: | Lvl. 1 - 19: Blizzard; Sleep; Scan | Lvl. 20 -29: Blizzara; Sleep; Scan | Lvl. 30-100: Bilzzaga; Scan; Water | Location(s): Great Plains of Galbadia; Galbadia | Cards: Fastitocalon (Drop; Mod Card); Tonberry King (Mod Rare) | Item(s) Gained: | Lvl. 1 - 19: Fish Fin; Water Crystal | Lvl. 20 -29: Fish Fin; Water Crystal | Lvl. 30-100: Fish Fin; Water Crystal | Item(s) Mugged: | Lvl. 1 - 19: Water Crystal | Lvl. 20 -29: Water Crystal | Lvl. 30-100: Water Crystal | \_________________________________________________________________ ______________________________ / F A S T I T O C A L O N - F \__________________________________ | | Monster Name: Fastitocalon-F | HP Range: 215 - 9,200 | EXP Gained: 15 (+5) | AP Gained: 3 | Type: None | Strong Against: None | Weak Against: None | Magic that can be Drawn: | Lvl. 1 - 19: Blizzard; Sleep; Scan | Lvl. 20 -29: Blizzara; Sleep; Scan | Lvl. 30-100: Blizzaga; Scan; Water | Location(s): Galbadia | Cards: Fastitocalon-F (Drop; Mod Card) | Item(s) Gained: | Lvl. 1 - 19: Fish Fin | Lvl. 20 -29: Fish Fin; Water Crystal | Lvl. 30-100: Fish Fin; Water Crystal | Item(s) Mugged: | Lvl. 1 - 19: Fish Fin | Lvl. 20 -29: Fish Fin | Lvl. 30-100: Fish Fin | \_________________________________________________________________ ____________________ / F O R B I D D E N \____________________________________________ | | Monster Name: Forbidden | HP Range: 221 - 22,100 | EXP Gained: 85 (+15) | AP Gained: 4 | Type: Undead | Strong Against: None | Weak Against: Holy; Fire | Magic that can be Drawn: | Lvl. 1 - 19: Zombie | Lvl. 20 -29: Zombie; Blind; Stop | Lvl. 30-100: Zombie; Blind; Stop; Death | Location(s): Tomb of the Unknown King; Esthar | Cards: Forbidden (Drop; Mod Card); Red Giant (Mod Rare) | Item(s) Gained: | Lvl. 1 - 19: Betrayal Sword; Dead Spirit; Zombie Powder | Lvl. 20 -29: Dead Spirit; Zombie Powder; Curse Spike | Lvl. 30-100: Curse Spike; Zombie Powder; Force Amulet | Item(s) Mugged: | Lvl. 1 - 19: Dead Spirit | Lvl. 20 -29: Dead Spirit | Lvl. 30-100: Dead Spirit | \_________________________________________________________________ _______________________ / F U J I N (Round 1) \_________________________________________ | | Monster Name: Fujin (1st Round) | HP Range: 300 - 8,700 | EXP Gained: None | AP Gained: 10 | Type: None | Strong Against: None | Weak Against: Poison | Magic that can be Drawn: | Lvl. 1 - 19: Aero; Cura; Life; Pandemona | Lvl. 20 -29: Aero; Cura; Life; Pandemona | Location(s): Balamb Town Square; Balamb Hotel | Cards: None | Item(s) Gained: | Lvl. 1 - 19: Megalixir | Lvl. 20 -29: Megalixir | Item(s) Mugged: | Lvl. 1 - 19: Megalixir; Hero | Lvl. 20 -29: Megalixir; Hero | | \_________________________________________________________________ _______________________ / F U J I N (Round 2) \_________________________________________ | | Monster Name: Fujin (2nd Round) | HP Range: 5,300 - 18,200 | EXP Gained: None | AP Gained: 8 | Type: None | Strong Against: None | Weak Against: Poison | Magic that can be Drawn: | Lvl. 1 - 19: Aero; Cure; Life | Lvl. 20 -29: Aero; Cura; Life | Lvl. 30 -44: Aero; Curaga; Full-Life; Tornado | Location(s): Lunatic Pandora | Cards: None | Item(s) Gained: | Lvl. 1 - 19: Megalixir | Lvl. 20 -29: Megalixir | Lvl. 30 -44: Megalixir | Item(s) Mugged: | Lvl. 1 - 19: Megalixir | Lvl. 20 -29: Megalixir | Lvl. 30 -34: Megalixir | \_________________________________________________________________ ________________ / F U N G U A R \________________________________________________ | | Monster Name: Funguar | HP Range: 303 - 2,100 | EXP Gained: 20 (+3) | AP Gained: 1 | Type: None | Strong Against: None | Weak Against: None | Magic that can be Drawn: | Lvl. 1 - 19: Sleep; Scan | Lvl. 20 -29: Sleep; Scan; Silence | Lvl. 30-100: Sleep; Scan; Silence; Confuse | Location(s): Timber Forest; Dollet | Cards: Funguar (Drop; Mod Card); Biggs, Wedge (Mod Rare) | Item(s) Gained: | Lvl. 1 - 19: M-Stone; Sleep Powder | Lvl. 20 -29: Magic Stone; Sleep Powder | Lvl. 30-100: Wizard Stone; Sleep Powder | Item(s) Mugged: | Lvl. 1 - 19: Sleep Powder | Lvl. 20 -29: Sleep Powder | Lvl. 30-100: Sleep Powder | \_________________________________________________________________ ____________________________________ / G A L B A D I A N S O L D I E R \____________________________ | | Monster Name: Galbadian Soldier | HP Range: 45 - 3,040 | EXP Gained: 20 (+3) | AP Gained: 1 | Type: None | Strong Against: None | Weak Against: Poison | Magic that can be Drawn: | Lvl. 1 - 19: Fire; Thunder; Blizzard; Cure | Lvl. 20 -29: Fira; Thundara; Blizzara; Cura | Lvl. 30-100: Firaga; Thundaga; Blizzaga; Curaga | Location(s): Dollet; Galbadia Missle Base | Cards: None | Item(s) Gained: | Lvl. 1 - 19: Potion; Normal Ammo; Phoenix Down | Lvl. 20 -29: Potion; Phoenix Down | Lvl. 30-100: Potion; Phoenix Down | Item(s) Mugged: | Lvl. 1 - 19: Potion; Phoenix Down | Lvl. 20 -29: Potion; Phoenix Down; Hi-Potion | Lvl. 30-100: Hi-Potion; Phoenix Down | \_________________________________________________________________ ____________________ / G A R G A N T U A \____________________________________________ | | Monster Name: Gargantua | HP Range: 10,100 - 15,400 | EXP Gained: None | AP Gained: 42 | Type: None | Strong Against: None | Weak Against: None | Magic that can be Drawn: | Lvl. 1 - 19: Bio; Quake; Reflect | Lvl. 20 -29: Bio; Quake; Reflect | Lvl. 30 -54: Bio; Quake; Reflect | Location(s): Ultimecia Castle | Cards: None | Item(s) Gained: | Lvl. 1 - 19: Magic Armlet | Lvl. 20 -29: Magic Armlet | Lvl. 30 -54: Magic Armlet | Item(s) Mugged: | Lvl. 1 - 19: None | Lvl. 20 -29: None | Lvl. 30 -54: None | \_________________________________________________________________ ____________ / G A Y L A \____________________________________________________ | | Monster Name: Gayla | HP Range: 1,021 - 13,000 | EXP Gained: 30 (+5) | AP Gained: 2 | Type: Flying | Strong Against: None | Weak Against: Wind | Magic that can be Drawn: | Lvl. 1 - 19: Sleep; Thunder | Lvl. 20 -29: Sleep; Thundara | Lvl. 30-100: Sleep; Thundaga; Meltdown | Location(s): Trabia Snowfield | Cards: Gayla (Drop; Mod Card); Gerogero (Mod Rare) | Item(s) Gained: | Lvl. 1 - 19: M-Stone; Mystery Fluid | Lvl. 20 -29: Magic Stone; Mystery Fluid | Lvl. 30-100: Wizard Stone; Mystery Fluid | Item(s) Mugged: | Lvl. 1 - 19: Mystery Fluid | Lvl. 20 -29: Mystery Fluid | Lvl. 30-100: Mystery Fluid | \_________________________________________________________________ _______________________________________ / G E E Z A R D thru X - A T M 0 9 2 \_________________________ | \ | Monster Name: C O M I N G S O O N... | | HP Range: | | EXP Gained: | | AP Gained: | | Type: | | Strong Against: | | Weak Against: | | Magic that can be Drawn: | | Lvl. 1 - 19: | | Lvl. 20 -29: | | Lvl. | | Location(s): | | Cards: | | Item(s) Gained: | | Lvl. 1 - 19: | | Lvl. 20 -29: | | Lvl. 30 -34: | | Item(s) Mugged: | | Lvl. 1 - 19: | | Lvl. 20 -29: | | Lvl. 30 -34: | | | \_________________________________________________________________/ ----------- / Thanks To / ----------- MAJOR THANKS TO Morduk and SDalllas15 -Morduk@hotmail.com for his creature guide check out all his other faqs on Gamefaqs.com -SDallas15@aol.com for his creature guide check out all his other faqs on Gamefaqs.com -CjayC from gamefaqs.com for posting all my faqs -God for letting me do this ----------- / Coming Up / ----------- -Going to start updating at least twice a week along with my Xenogears, and FFT guides to finish them all up by the end of February or so ----------- / Feedback / ---------- -Send all comments,hints,critiques etc. to Kronos1234@aol.com